Quote Originally Posted by Johners View Post
Except timegating is the proper way to design an end game loop for an MMO. These games die if people don't have a reason to comeback at regular intervals. Savage raiders, for example, would spam farm for BiS and then leave for 8 months if they could. Same thing with ultimates initially having the weekly lockout on getting a totem etc. The underlying business model of all subscription MMOs is designed to keep us putting money into the machine, every player that stops hurts the business and at some point if becomes unviable to keep going. If they were going to get rid of all timegates, yes the weekly lockout system is a timegate, they might as well take the MMO servers offline and just make a single player action combat game using the Unreal Engine.
Ultimates only have a lockout initially because the Savage tier is still in a lockout. If the weapons were not BiS ilvl, they would not be locked out weekly. Ultimates are the best form of end-game content this game has created due to their longevity, and there are still tons of people re-clearing and progging UCOB to this day.