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  1. #11
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    If the jobs werent issues on ultimate we wouldnt care if savage is gated.
    (0)

  2. #12
    Player
    CuteBucket's Avatar
    Join Date
    Apr 2024
    Location
    Amaurot
    Posts
    445
    Character
    F'helix Fraldarius
    World
    Cactuar
    Main Class
    Samurai Lv 100
    I don't mind some basic time gating, I just wish it was easier to gear alt jobs than it is currently.
    (4)

  3. #13
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TemporalFruitsAndVeggies View Post
    Time-gating serves a very useful purpose in MMORPGs
    It is useful for the game company but not for the players.



    Cheers
    (7)
    Last edited by Larirawiel; 10-01-2024 at 04:05 PM.

  4. #14
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    645
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Chiru_Kai View Post
    I think what OP is asking here, is more raid content that isn't timegated, still rewards something fun and worth the time, and is also challenging to tickle the 'raid brain', but is also approachable for many players. Extremes are way more popular than savages, for example. Unreal Trials as well, I always see parties up and they tend to fill quite fast, so I think difficulty like that is what a lot of people are interested in.
    They are "more popular" and people keep doing them because you need an obscene amount of clears if you're unlucky to get rewards, they're pretty RNG-gated. If you make the rewards too accessible people would just drop the content quickly.
    (1)

  5. #15
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Chiru_Kai View Post
    Extremes are way more popular than savages, for example
    Extremes have limited shelf life, precisely because they are not time gated and people eventually get done farming them.

    Right now on Light DC there are just 5 DT ex parties but 19 for ultimates and 62 for savages. This proportion remains stable over entire week.

    Sure its hard to estimate pf wait times, but to argue more people are doing extremes right now than savages would obviously be wrong.
    (1)

  6. #16
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    735
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Johners View Post
    If they were going to get rid of all timegates, yes the weekly lockout system is a timegate, they might as well take the MMO servers offline and just make a single player action combat game using the Unreal Engine.
    The current savages are an accurate example of why that is false. They face many problems and flaws that instead of being fun end up being anoying, and cause many players to be done faster.

    First of all, if you have a good team, only the first clear takes a bit more time, after that its just a weekly reclear and you are done already. Once everyone has the gear (which in a static is managable), you are done. No need to do the content anymore unless you want the gear for other jobs (why bother though, just wait until the weekly restriction is done and then grind it). Its a terrible timegate, and causes several issues to those without a static: there is no benefit to help people, you are most efficient being as selfish as possible. Thats the exact opposite of what you want in an MMO.

    Yet, they could have taken a more similar approach to regular extremes: make reclearing more rewarding, but also more demanding to grind for the best:
    Lets say that instead of the 2 good pieces dropping, it now always drops 2 less but still good ones. These 2 are an upgrade, but to get the best, you need to be lucky for the 3rd item (5 ilvls higher) to drop, or buy it with totems. The weekly clear now instantly gives 5 of these. And extra clear adds 1 to this. However, for any player that hasnt completed it yet, you get another. Would you go for a team where 6 have it completed and 2 havent? Sure, you might face a few more wipes, but the totems can compensate for that. The items then can for example cost 20 each (single clears now take 4 weeks for 1 of such tiem).
    But the key here is: because players are now busy grinding the gear here, the next fight can get a delayed release. Like for example 3 or 4 weeks. You now end up with at least 16 weeks of content, of which even for those who only want a single clear takes at least 9 weeks (3w cycle) or 12 weeks (4 week cycle).

    For some it might be more anoying if its staggered like that, but it also keeps the grind alive longer.

    For 'the' late game content, its bad since once the next patch is out, the content becomes completely obsolete. Extremes do a much better job here.

    Timegating can be anoying, but it can also be a tool to increase the fun by making it less of a 'everything at once and now' situation.
    (0)

  7. #17
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,075
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Quote Originally Posted by BabyYoda View Post
    and once you finish it you have no reason to do it again.
    There is a reason to do content again. That's having fun with the content itself. But as always for most people rewards are all that matters and not the content.
    (3)

  8. #18
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    691
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by CuteBucket View Post
    I don't mind some basic time gating, I just wish it was easier to gear alt jobs than it is currently.
    I think one thing that would help in this regard and with timegating would be if the gear ilevel would be closer together.
    If an alt job with tomegear was close enough to savage gear and alliance raid gear also then it would be better.
    You would have a main job that is “perfect” and others that are close enough to be completely viable to bring into.

    Problem right now imo is that gear is made obsolete far too quickly and far too much.
    Alliance gear for example comes a complete patch after savage and imo should be way closer to that gear or maybe just have different stat distributions. Maybe that would also help to get more people to do savage because they don’t have to shy away from the whole gearing to even attempt it.

    Just my opinion but I am no expert so maybe I overlook something.
    I just think i level is far too inflationary at this point and could be closer together with different stats.
    (1)

  9. #19
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    597
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by BabyYoda View Post
    I would suggest Mr. Yoshi P get spare of his time on other projects to redesign endgame loop without time gating,12$ feels like scam with current endgame loop.

    there is no problem in milking content but Its time to find a proper way to design an MMO end game loop.
    Clearly op never played a mmo before. Ff14 must be their first MMo. BLADE and Soul had time gate as well.
    (0)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  10. #20
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CuteBucket View Post
    I don't mind some basic time gating, I just wish it was easier to gear alt jobs than it is currently.
    We should really be able to get a piece from another role when we open a coffer or buy with tomestones.
    You buy Striking Gloves, you can choose between another type of Gloves. That would help regardless if it's those gloves are BiS or not.
    (0)

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