If the jobs werent issues on ultimate we wouldnt care if savage is gated.
If the jobs werent issues on ultimate we wouldnt care if savage is gated.
I don't mind some basic time gating, I just wish it was easier to gear alt jobs than it is currently.
They are "more popular" and people keep doing them because you need an obscene amount of clears if you're unlucky to get rewards, they're pretty RNG-gated. If you make the rewards too accessible people would just drop the content quickly.I think what OP is asking here, is more raid content that isn't timegated, still rewards something fun and worth the time, and is also challenging to tickle the 'raid brain', but is also approachable for many players. Extremes are way more popular than savages, for example. Unreal Trials as well, I always see parties up and they tend to fill quite fast, so I think difficulty like that is what a lot of people are interested in.
Extremes have limited shelf life, precisely because they are not time gated and people eventually get done farming them.
Right now on Light DC there are just 5 DT ex parties but 19 for ultimates and 62 for savages. This proportion remains stable over entire week.
Sure its hard to estimate pf wait times, but to argue more people are doing extremes right now than savages would obviously be wrong.
The current savages are an accurate example of why that is false. They face many problems and flaws that instead of being fun end up being anoying, and cause many players to be done faster.
First of all, if you have a good team, only the first clear takes a bit more time, after that its just a weekly reclear and you are done already. Once everyone has the gear (which in a static is managable), you are done. No need to do the content anymore unless you want the gear for other jobs (why bother though, just wait until the weekly restriction is done and then grind it). Its a terrible timegate, and causes several issues to those without a static: there is no benefit to help people, you are most efficient being as selfish as possible. Thats the exact opposite of what you want in an MMO.
Yet, they could have taken a more similar approach to regular extremes: make reclearing more rewarding, but also more demanding to grind for the best:
Lets say that instead of the 2 good pieces dropping, it now always drops 2 less but still good ones. These 2 are an upgrade, but to get the best, you need to be lucky for the 3rd item (5 ilvls higher) to drop, or buy it with totems. The weekly clear now instantly gives 5 of these. And extra clear adds 1 to this. However, for any player that hasnt completed it yet, you get another. Would you go for a team where 6 have it completed and 2 havent? Sure, you might face a few more wipes, but the totems can compensate for that. The items then can for example cost 20 each (single clears now take 4 weeks for 1 of such tiem).
But the key here is: because players are now busy grinding the gear here, the next fight can get a delayed release. Like for example 3 or 4 weeks. You now end up with at least 16 weeks of content, of which even for those who only want a single clear takes at least 9 weeks (3w cycle) or 12 weeks (4 week cycle).
For some it might be more anoying if its staggered like that, but it also keeps the grind alive longer.
For 'the' late game content, its bad since once the next patch is out, the content becomes completely obsolete. Extremes do a much better job here.
Timegating can be anoying, but it can also be a tool to increase the fun by making it less of a 'everything at once and now' situation.
I think one thing that would help in this regard and with timegating would be if the gear ilevel would be closer together.
If an alt job with tomegear was close enough to savage gear and alliance raid gear also then it would be better.
You would have a main job that is “perfect” and others that are close enough to be completely viable to bring into.
Problem right now imo is that gear is made obsolete far too quickly and far too much.
Alliance gear for example comes a complete patch after savage and imo should be way closer to that gear or maybe just have different stat distributions. Maybe that would also help to get more people to do savage because they don’t have to shy away from the whole gearing to even attempt it.
Just my opinion but I am no expert so maybe I overlook something.
I just think i level is far too inflationary at this point and could be closer together with different stats.
Clearly op never played a mmo before. Ff14 must be their first MMo. BLADE and Soul had time gate as well.
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
We should really be able to get a piece from another role when we open a coffer or buy with tomestones.
You buy Striking Gloves, you can choose between another type of Gloves. That would help regardless if it's those gloves are BiS or not.
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