The hardest part of progging the current savage raids in PF is that there are not enough players in the pool (NA on weekends and prime time weekdays in my case). It can take a long time to fill groups and those groups can have one or two players that cause the group to disband quickly. During EW I only progged P1S and P2S because finding groups was super tedious and time-consuming. The current raids feel less difficult in terms of DPS and body checks so there should be more players capable of participating, if they know it and can find each other. I managed to complete M1S in PF rather quickly but M2S feels like a ghost town. I suggest the following ideas to increase the pool and quality of players.
Data Center Traveling Issues
1) Please create new regional data centres for progging only: yes, no Duty Completes allowed. Currently many players would go to Aether as in the past but it is congested most of the time and not available to travel to. Primal seems to be the second option but usually seems to have half the population of Aether in terms of Savage Content PFs. It would be super nice if progging in all homeworlds was not possible, only Duty Complete for current Savage Raids in homeworlds would be allowed. This would force all progging players into the same pool. By separating the progging groups and the Duty Complete groups it would have the added benefit of making searching through the lists much easier too for both sides of completion. Such a Data Centre could be very useful for other forms of content too: Unreal, Criterion (Savage) Dungeons, the upcoming 24-man Savage Raids, etc.
Player Progress Issues
2) Please create personal-prog checkpoints. Every time you are alive while seeing a mechanic five times you would get a checkpoint for that mechanic. PFs could then be created with certain prog points in mind and only those who had been to those mechanics five times could enter. Example: If you are doing M2S and you set the prog point as Beat#3 only players who had survived through Alarm Pheromones 2 five times could enter. When someone creates an enrage/clear party no one will have to worry about whether others had seen enrage before. The quality and experience of players entering would be known and everyone would be much more likely to be in synch.
(Continued in Next Post)