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  1. #361
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,014
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Teno View Post
    Hahaha, saying that they only make ex/savage is truly a take of all times. Bad troll, bad bad troll.
    But beyond that, gameplay is what's sorely lacking right now. The classes have good themmatic and visual design but non-existent and dumbed down gameplay design for the most part.
    As far as content goes, 7.1 is weighted very heavily in one way. The one-off content can probably be completed in 5 hours, and if you aren't doing extreme/savage/ultimate-level content, it's 1 alliance raid, 1 dungeon to replace Alexandria in expert coinflip, Pelupelu dailies(~15 minutes a day?), a custom delivery NPC(~10 minutes a week), and that's it for 4 1/2 months. There are people that want to play the game and have things to work toward without a static or sitting in PF for hours, and it really isn't there.
    (16)

  2. #362
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    261
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ForteNightshade View Post
    You mean the "far more popular mount" that had, lemme check, a whooping 2.11% higher acquisition rate. Yes, very popular...

    Considering the participation of all content in the game except the MSQ gets progressively lower, it stands to reason that max rank Island Sanctuary wouldn't have improved when nothing else does. You can see that in the drop from Pagos to Hydatos. The fact they're only 5% off when the stats are heavily weighted in Island's favour is more an indictment on how much a flop that content was. And why sacrificing exploratory content for it was a bad idea.
    What on Earth are you on about? Nowhere did I claim, or even tried to claim, Island Sanctuary was some massive success.

    You brought up the statistics of the acquisition of the Island Mandragora mount, comparing it to participation in field content. You did this in an attempt to shut someone else down who's argument is that Eureka isn't all that popular. The essence of your argument hinges on the idea that acquiring an Island Sanctuary Rank 1 mount is somehow comparable to reaching Eureka Elemental Level 60. All I did, was call you out on using the two completely irrelevant to each other stats, making a false equivalency.

    You essentially tried to pull a, statistics trump everything, completely ignoring how numbers don't tell the whole story. There's a reason the term "Lies, damn lies and statistics" exists.

    It's really a simple concept, I don't know what you find difficult to comprehend. Island Mandragora mount is unlocked at Rank 1, Garlond GL-II is unlocked at Rank 10. The GL-II has a higher acquisition rate, ergo, more people achieved Rank 10 in IS than people who own the Island Mandragora. 10 is larger than 1, 23% is larger than 21%. The statistics you tried to provide to support your argument were wrong from the get go, ergo your whole argument falls apart.

    Quote Originally Posted by ForteNightshade View Post
    I mentioned that more a rebuttal to you insinuating most people will finish the story of a given piece of content. They won't unless it's something they're already engaged with or it has a big enough incentive.
    Mhm... So you replied to an argument I wasn't making. The point of what I said, is that people interact with content for a variety of reasons, and gave an example of why I participated. The point I'm making is that, participation of a certain content, doesn't make said content popular or loved, or fun, or interesting. Guess that went right over your head?

    Quote Originally Posted by ForteNightshade View Post
    You right here are making an apple to oranges comparison. Reaching rank 20 in Island Sanctuary is entirely passive and requires zero effect from the player beyond slotting random things in a spreadsheet. Meanwhile, obtaining the Ozma mount necessitates cooperative play at an EX level with 24 other players where perma-death is a thing. The latter has a vastly higher demand, thus trying to stack it against max Rank IS is ridiculous. Not to mention, like I already said, Baldesion Arsenal is a separate piece of content within Eureka but isn't necessarily the main objective for participation. Most players were relic hunting or simply liked exploratory zone content. Hence why the redditor used max elemental rank over the Ozma mount.
    I know I'm right. That's why I kept replying to your bad faith arguments. And achieving the maximum rank in Island Sanctuary is completely separate piece of content to buying a mount. The amount of effort required to acquire something or not, isn't even relevant, I don't know what point you're trying to make here. Nothing I said relates to the amount of effort required to achieve something. My entire argument is interpreting the statistics wrong.

    Quote Originally Posted by ForteNightshade View Post
    No. you brought it up because it was more convenient for your argument.
    Uhm... no? I brought it up for exactly the reason I said, because there's multiple Mandragora type mounts, and the Adenium mount is the final one, requiring Rank 20 and Felicitous Favours. Your post didn't specify which Mandragora mount you were referring to. In fact, I gave you the benefit of the doubt, assuming you were talking about Mandragoras that unlock far later, which would've actually given your argument more credence.

    If you believe otherwise, well... that's a you issue and I'm frankly not in the least bit bothered what you believe.

    Quote Originally Posted by ForteNightshade View Post
    "Island Mandragora" is literally one of the first set of mounts available and the easiest to obtain. Furthermore, you can't keep insisting these mounts are widely unpopular. This is the third time you've attempted to argue that point. The Island Mandragora is 2.11% lower than the Garlond GL mount you kept prattling about as being so much more popular. Neither is because nobody cared enough to even do IS despite it being literally designed as chill content for the average player.
    What part of Rank 10 is higher than Rank 1 is hard for you to understand? More people got to Rank 10 in IS than your initial argument claims. I feel like a broken record at this point. Blathering on about none of them are popular, 2% higher, doesn't change the facts. You attempted to utilise statistics to shut down someone's argument, and you were factually, objectively wrong. I didn't post those stats. You did. Don't make arguments you can't support in the future.

    Quote Originally Posted by ForteNightshade View Post
    I never said Eureka was necessarily good. You're assuming my position. I'm simply refuting the notion exploratory content on the whole was widely disliked when what data we have available suggests otherwise. Eureka was divisive but far from unpopular. Pagos is what really hurt the overall opinion. Meanwhile, Bozja is largely seen as a considerable improvement even if I also think it had issues.
    You understand that you can't make a claim as to whether Eureka was liked or disliked based on statistics, like... at all?

    Field content is tied to relic weapons and keeping the game active. It funnels players into it by design. And people are wont to do things they find unpleasurable because they have to, or because they want something badly enough. So, even on that front, you argument falls apart.

    You don't toss up a bunch of numbers without any context behind them and claim victory. How many times have we heard engagement metrics from developers and then someone is rightfully quick to point out that, just because someone engages with something, doesn't mean they enjoy it? How many posts on the forums alone, have made fun of the Endwalker relics having the highest participation, but were not considered fun or engaging, because they were just bought with tomestones? But now, since the "statistics" you provided, suit your argument, they're suddenly proving that the content was widely liked? All your numbers showed, is that a good portion of the playerbase engaged with field content, that's it. Nothing more.

    And so, to conclude this circus, here I am, a person who achieved Elemental Level 60 in Eureka, who also helped a friend a year later also achieve it, a person who's done the Anemos Relic, who's completed Bozja and two relics from it; and I am telling you right now... It wasn't enjoyable to me, at all. But I did it anyway. I'm in the metrics you posted, I'm one of those statistics you're so fond of. I dislike field content, I despise their very concept. And you know what? When the next field content arrives for Dawntrail, I'm going to do that too, and I'm going to hate every minute of it.
    (1)
    Last edited by Erzaa; 10-10-2024 at 09:00 AM.

  3. #363
    Player
    CuteBucket's Avatar
    Join Date
    Apr 2024
    Location
    Amaurot
    Posts
    445
    Character
    F'helix Fraldarius
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Erzaa View Post
    And so, to conclude this circus, here I am, a person who achieved Elemental Level 60 in Eureka, who also helped a friend a year later also achieve it, a person who's done the Anemos Relic, who's completed Bozja and two relics from it; and I am telling you right now... It wasn't enjoyable to me, at all. But I did it anyway. I'm in the metrics you posted, I'm one of those statistics you're so fond of. I dislike field content, I despise their very concept. And you know what? When the next field content arrives for Dawntrail, I'm going to do that too, and I'm going to hate every minute of it.
    ...Why? You can just NOT do it if you hate it so much. There's a bunch of content I don't do in this game because I have zero interest/tried it and didn't like it. I just don't understand this mindset at all. Please leave the field content alone and find something else to do so those of us that enjoy it can go have fun without hearing constant bitching about how some of my favorite content in the game is awful to the point that SE removed it to the detriment of the last expansion. Stop forcing yourself to play content you hate, seriously, life is too short for that.
    (4)

  4. #364
    Player
    lolnotacat's Avatar
    Join Date
    Apr 2021
    Posts
    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CuteBucket View Post
    ...Why? You can just NOT do it if you hate it so much. There's a bunch of content I don't do in this game because I have zero interest/tried it and didn't like it. I just don't understand this mindset at all. Please leave the field content alone and find something else to do so those of us that enjoy it can go have fun without hearing constant bitching about how some of my favorite content in the game is awful to the point that SE removed it to the detriment of the last expansion. Stop forcing yourself to play content you hate, seriously, life is too short for that.
    I agree that people shouldn't do content they don't like. That's why I did Diadem, Eureka and Bozja for about 30 minutes each before never stepping foot in them again, despite the fact I really wanted to do DR and BA.

    One thing I'm skeptical about is the fact that the removed field content in the EW schedule is solely due to feedback. I really doubt that's the case, even if that was stated somewhere. The reason why is that the XIV team should have every important metric behind field content. Total hours played, average time played, where players dropped off, bottlenecks, etc... The fact it wasn't added to EW suggests to me a few things:

    1. Field content wasn't as popular as they had hoped, and they couldn't see the value in creating more of it for EW.
    2. Endwalker side content also wasn't as popular as they had hoped, and despite the fact that the cost to develop Island Sanctuary, Hildibrand, etc... was (probably) much cheaper than field content, the ROI wasn't there either.
    3. Bringing back field content for DT means they think they may have found a happy medium between development cost and what they hope will scratch the itch to appease players and keep them engaged for the entire expansion.

    I'm not sure what to expect for the new field content, but my expectations are low because the XIV team has shown they're not the type to do large shifts in design unless it's more simplification. I hope other players enjoy it though.
    (3)
    Last edited by lolnotacat; 10-10-2024 at 04:04 PM.

  5. #365
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    261
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by CuteBucket View Post
    ...Why? You can just NOT do it if you hate it so much. There's a bunch of content I don't do in this game because I have zero interest/tried it and didn't like it. I just don't understand this mindset at all. Please leave the field content alone and find something else to do so those of us that enjoy it can go have fun without hearing constant bitching about how some of my favorite content in the game is awful to the point that SE removed it to the detriment of the last expansion. Stop forcing yourself to play content you hate, seriously, life is too short for that.
    Some players do it because they enjoy it, others because they want the relic, others yet are indifferent to content and just do it because it's there and there's nothing else to do, and a small few I'm sure do it out of an obsessive compulsive need to unlock everything.

    For me, because they attached story and lore to it, and I want to experience it. I like unlocking the little cameos that pop up in the MSQ.

    And in Bozja's case, I also really liked how the RDM and MCH relics looked, and I wanted them. And Bozja wasn't nearly as bad as Eureka, there were fun parts in Bozja, just the one off relic grinds weren't one of it. But, usually, if there's no story attached and I find the content not fun, I'll skip that, sure.
    (1)
    Last edited by Erzaa; 10-10-2024 at 04:06 PM.

  6. #366
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,505
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    What’s the point of a relic that doesn’t have a grind attached, otherwise you have a glowing tomestone weapon
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #367
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    What’s the point of a relic that doesn’t have a grind attached, otherwise you have a glowing tomestone weapon
    This is why I only made 1 in EW. It was pretty meh to just grind tomes all day for a glowing weapon.
    (9)

  8. #368
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    415
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Sotaris View Post
    This is why I only made 1 in EW. It was pretty meh to just grind tomes all day for a glowing weapon.
    They even took away stat adjusting by urself. God forbid tanks/healers/dps squeezing 0.1% more dps from relics....
    (7)

  9. #369
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Daralii View Post
    As far as content goes, 7.1 is weighted very heavily in one way. The one-off content can probably be completed in 5 hours, and if you aren't doing extreme/savage/ultimate-level content, it's 1 alliance raid, 1 dungeon to replace Alexandria in expert coinflip, Pelupelu dailies(~15 minutes a day?), a custom delivery NPC(~10 minutes a week), and that's it for 4 1/2 months. There are people that want to play the game and have things to work toward without a static or sitting in PF for hours, and it really isn't there.
    It gets worse causee only 1/3rd of that said content is actually going to make it on november, the rest is spaced out 2 months later
    (20)

  10. #370
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Shikiseki View Post
    It gets worse causee only 1/3rd of that said content is actually going to make it on november, the rest is spaced out 2 months later
    Expansion should just drop with all this content day 1.. Patches should be used for enhancements/adjustments/maintenance.... not content..
    (9)

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