Out of touch PLL ? Yes because the whole thing is marketing. It is not even cummincation. It is simply a tool to hype and sell. That is ok but this is all we get after DT problems, DDOS and many complaints on all fronts ?


Out of touch PLL ? Yes because the whole thing is marketing. It is not even cummincation. It is simply a tool to hype and sell. That is ok but this is all we get after DT problems, DDOS and many complaints on all fronts ?
When I saw that we were going from Broil III at 290 potency in ShB to Broil IV at 295 potency in EW, I was shaking with how excited I was. I couldn't believe they were so generous with a whole 5 potency. I'm going to probably scream in excitement when 7.0 comes out and Broil V hits 300 potency, playing SCH going to be WILD once it hits 300!!!



They probably have everything up to 7.3 nearly finalized at this point with how their development pipeline works, so they can't easily pivot even if they wanted to, and apologetics(and therefore admitting the product has issues) is bad for a marketing presentation at a big industry event unless it's to set up that what they're trying to sell is fixing those issues. I expect nothing from them, especially after Yoshida said that DT's reception is what he expected.
I think back to the origins of the PLL and the philosophy behind it was for open communication between the dev team and players, Yoshida himself mentions this on the NoClip documentary of FF14 the fall and rise. You can go back to old archive even on this forum of the devs keeping us informed of what's going on but now I think they're so detached from the player base for whatever reason. This latest PLL just felt, as others have said marketing but who to? It didn't reassure people who were begging for casual content, I don't want to go over it again too much as the topic has been talked over to death and back, but they should have said a small thing about the story even if it was "we heard your feedback and we're listening" I think we all understand they're not going to do a deep dive into what went wrong with Dawntrail's MSQ and characters people aren't that naïve we're looking for just a hint of reassurance the devs understand people are frustrated with the stale content, the same repetitive beats over and over that they're aware of the reaction to the MSQ.
Let's not beat around the bush here, the MSQ is a major part of Final Fantasy 14 it's the foundation for the entire game the glue that connects everything together even if you're a pure raider or glam player and skip the entire MSQ there are many, many times more people who play for just the MSQ and those people you can poach to try and convince to play other content if the MSQ is done well. It's what happened in Shadowbringers and Endwalker, people loved the stories and stuck around to do Eureka, Bojza going back over old raids or watching people on streams playthrough the MSQ.
All of this is to say, a simple acknowledgement would have gone a long way in a lot of people's minds for reassurance.
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