Truth is, there is no topic of conversation currently that will go over well.
Make healer role more complex (rewarding gameplay) etc, and you lose alot of casuals in PF.
Make story encounters challenging, casuals struggle.
Make content catering to casual base, casuals want more, hardcore base complains
Make savage or ultimate encounters, casual complains..
The only metric that generally matters, is engagement numbers. That is the rule of law of MMOs regardless of what anyone wants. They can sprinkle content here and there for everyone and thats about it.



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