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  1. #10
    Player
    Heavenchild's Avatar
    Join Date
    Apr 2020
    Location
    Ul'dah
    Posts
    580
    Character
    Sapphire Heavenchild
    World
    Shiva
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Reinha View Post
    Lmao. Casuals have been very clear about what they want but players like you and the devs too like to pretend the feedback doesn't exist.

    - More interesting dungeons that are more rewarding. This is the bread and butter MMO content and all we get is to repeat a boring hallway (which they even cut down to one dungeon per patch) 5 times a week for currency, and the loot sucks too. Why aren't there more dungeons and why aren't they designed like variants and why don't they drop actual useful gear (even if you had to do a challenge or something to get it)?

    - The only practical alternative for a casual player is to follow a train to kill mobs that die too quickly. Nothing has been done to fix hunts or make other content worth doing for tomes.

    - Having a relic quest and/or an exploratory zone at launch.

    - Instanced housing that is worth interacting with. Fixing housing constraints regarding item placement and item limits.

    - Proper implementation of Glamour, including a glamour log, hats and hair for all races, cross job glamours and enough plates to cover all jobs.

    - An actual progression system. Almost every piece of casual content is pointless to do because there are no rewards. No talents, no relic progression, no stat boosts or special materia, no battle gear. The main progression formats are the MB / the normal raid, tomestones and savage. That's it. To maximize boredom, every job plays the same and is designed for the lowest common denominator.

    All of these suggestions have been made countless times for years. I was a collector so most of this never bothered me but anyone with half a brain can figure out why casuals don't bother playing anymore. My husband quit in Endwalker for this very reason. All he wanted to do was to log in and fight something to get stronger, but that content didn't exist. So he stopped logging in.
    I agree. Thank you for making a list! : )
    It would be also cool if SE would not just let older content die. It does not always need something completely new to
    bring interesting stuff to do.

    And it makes me a little bit sad to see how many people just try to attack in a personal way, instead of thinking about the problem.
    I really love this game and that's why I came here when I saw more and more problems. But most people I met in game never visit these forums.
    Most people of my friendlist are gone, never online. Just got bored so much that they left. That's what most people do
    when they are unsatisfied over a period of time. They don't speak. They just go. This is what can kill an MMO in the long run, isn't it? : c
    (15)
    Last edited by Heavenchild; 10-01-2024 at 12:39 AM.
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