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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    For ages I've really wanted them to add proper hard modes for dungeons with a difficulty level akin to the stuff you encounter in the exploratory zones.

    Higher difficulty that is not overly reliant on body checks and precise positioning like what Criterion offered would be the optimal middle ground to me IMO. Something that is easy enough to jump into without reading guides, but still difficult enough to require you to have your brain turned on and make full use of your job's kit.
    (31)

  2. #2
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,331
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by KageTokage View Post
    For ages I've really wanted them to add proper hard modes for dungeons with a difficulty level akin to the stuff you encounter in the exploratory zones.

    Higher difficulty that is not overly reliant on body checks and precise positioning like what Criterion offered would be the optimal middle ground to me IMO. Something that is easy enough to jump into without reading guides, but still difficult enough to require you to have your brain turned on and make full use of your job's kit.
    this. exactly my opinion.
    i'm bored of the dungeons (including a-raids nowadays) we have while savage content doesnt really appeal to me with their mechanic design
    (17)
    Last edited by Asari5; 09-30-2024 at 12:15 PM.

  3. #3
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KageTokage View Post
    For ages I've really wanted them to add proper hard modes for dungeons with a difficulty level akin to the stuff you encounter in the exploratory zones.

    Higher difficulty that is not overly reliant on body checks and precise positioning like what Criterion offered would be the optimal middle ground to me IMO. Something that is easy enough to jump into without reading guides, but still difficult enough to require you to have your brain turned on and make full use of your job's kit.
    That's something I miss from the ARR-HW era. When we got "hard mode" variants of dungeons. At the time, it was different even if we outpaced them quickly with tome upgrades.
    (14)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by KageTokage View Post
    For ages I've really wanted them to add proper hard modes for dungeons with a difficulty level akin to the stuff you encounter in the exploratory zones.

    Higher difficulty that is not overly reliant on body checks and precise positioning like what Criterion offered would be the optimal middle ground to me IMO. Something that is easy enough to jump into without reading guides, but still difficult enough to require you to have your brain turned on and make full use of your job's kit.
    I really want WoW Mythic dungeons in XIV.
    Basically the dungeons have levels, from level 1 bosses have additional mechanics, from level 4 they get an extra buff and so on...
    On top of that, there's a timer that gets reduced by the number of KO. If you fail the timer, you still get to finish the instance and some reward.

    Criterion Extreme was good but the savage difficulty is so annoying barely anyone wants to engage with it.
    (24)