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  1. #24
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    309
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by SubmarineAlt View Post
    Have you ever considered letting your thoughts develop beyond the "I've just had this thought" phase?
    Wow, this guy is demeaning and condescending right out of the gate in the very first reply, and 16 others co-sign this post. Interesting.

    I agree with BabyYoda here. Stats were removed from PvP and the mode feels even better to play since its more about player skill/experience instead of getting a lucky critical/direct hit. I think the same could be done about PvE to be honest. As it stands, a casual/newbie in high stats gear can do better damage than a highly skilled player doing the latest community/scientific rotation but wearing old gear with worse stats.

    What purpose does the current stats system serve? Personally, I only did Savage raids for the sake of doing a more challenging PvE content. The only point in getting the gear was to be able to dye it for glams. If they got rid of all the stats, people would still try to maximize rotation and get up to the #2 on the threat meter in alliance raid/normal raid/savage raid (I'm making an assumption that thats what others care about stats for).

    Aside from crafting requirements, what do others enjoy about having stats in this game?
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    Last edited by Sinstrel; 09-28-2024 at 05:46 AM.