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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,649
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BabyYoda View Post
    no one understands the game engine and its capability other than the developer CBU3..
    Sometimes they openly share what it's capable of. The libraries and technology it uses are displayed in the credits (and we know what said libraries and technology are capable of). Also, FF16 stands as an example.

    There are things that can be done in any engine that are independent of what engine it is. You can know what these things are if you understand how to code. This knowledge can also give you a good understanding of what the issues might or might not be.

    And when you've played the game a long time you get a good feel for it which gives a good sense of what limits the game runs into. Not that those are entirely relevant, because they could be changed.

    There are just likely reasons they are not changed though, such as keeping within system requirements, or actual spaghetti code where 10 years of the game is built ontop of it and they don't want the stack of cards to fall down. Cases like the stack of cards falling down are often easy to observe in the game... such as changing the battle system when all the old content is designed around it. But you will still see players demand things that would break the rest of the game.

    Sometimes there are cases where changing something is desired, but would take a long time and involve overhauling a lot of stuff. And that can be another reason to put it off or just not do it (I am sure they run into this and can even think of examples where they have).

    Overall, I don't agree that you need to be a developer to make detailed suggestions. Most suggestions are possible, even if there would be reasons why they'd never do it and even if there would be technical reasons they wouldn't bother (including it involving too much work such as overhauling the entire game just for a person's suggestion or it causing the game to exceed system requirements).
    (0)

  2. #2
    Player
    Lyndina's Avatar
    Join Date
    Oct 2014
    Posts
    85
    Character
    Lucie Bonney
    World
    Shiva
    Main Class
    Astrologian Lv 100
    I mean...there is a point that melds are basically useless. Every class goes for crit/det/Dh anyway. . Everything else...nope. Sure rare cases like monk and skill speed...but you could also give out gear with those stats on it. And in downscaled content (which basically every Roulette thing is), you dont get any use out of melded materia
    On the other hand...we have no talent points nor anything that would make it an rpg with any choice at all. So just keep it in and still give an illusion you could change your playstyle at all by melding different.
    (2)
    Last edited by Lyndina; 09-28-2024 at 02:05 AM.

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,649
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lyndina View Post
    we have no talent points nor anything that would make it an rpg with any choice at all.
    I think we might be on the brink of that changing by the next expansion, but we'll see. Their desire to move away from endless leveling may create the opportunity to have a default set of traits with the ability to go a different route for people wishing for more complexity or difficulty.
    (0)

  4. #4
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    433
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Lyndina View Post
    I mean...there is a point that melds are basically useless. Every class goes for crit/det/Dh anyway. . Everything else...nope. Sure rare cases like monk and skill speed...but you could also give out gear with those stats on it.
    Melds are useless because the combat system is trash and restrictive.

    Rotations have to fit the 2-minute meta that the developers have pigeon-held us into, or your rotation ends up subpar and feels bad to play.

    Get rid of 99% of the group buffs, stop with the 30sec/1min/2min timers, and allow spell/skill speed to affect cooldowns will open up different builds.
    (9)

  5. #5
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by MisterNublet View Post
    Melds are useless because the combat system is trash and restrictive.

    Rotations have to fit the 2-minute meta that the developers have pigeon-held us into, or your rotation ends up subpar and feels bad to play.

    Get rid of 99% of the group buffs, stop with the 30sec/1min/2min timers, and allow spell/skill speed to affect cooldowns will open up different builds.
    It is being this way because it is easier to balance.. and the jobs still not balanced..

    Let's be real here.. we need huge changes to combat system.. talent system could be a solution.. but again with no agency of how your job has been played it is still will not change the current system
    (1)

  6. #6
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Healers would celebrate, if they don't have to avoid every gear piece with piety into it.
    (4)

  7. #7
    Player
    WetShoelace's Avatar
    Join Date
    Oct 2022
    Posts
    8
    Character
    Galayon Layon
    World
    Balmung
    Main Class
    Warrior Lv 100
    There was a moment in time when attribute points felt better, but that was when we had different distributions within gear and everyone could wear everything. It's one of those changes Stormblood made, now it's all Fending gear for tanks, where as before, for whatever reason, they could wear melee or caster gear if they wanted.

    It's regrettable but you're completely right. And it's even worse that we can extend this stagnating design flaw to gear as well. We could remove gear tomorrow and keep Item level and nothing would change in the game. Gear could still offer glamour but it doesn't need to be a part of us. Our characters don't play any differently.

    But then again, you'll run into the same wall that has led to this game being like this in the first place. You can't ask developers to work on anything, you should just unsub because "it's something you don't like". I just want to assure you that there is nothing wrong with you asking these questions and pondering these things.

    This community is overwhelmingly toxic, try your best to ignore them.
    (1)
    Last edited by WetShoelace; 09-28-2024 at 02:44 AM.

  8. #8
    Player
    Lyndina's Avatar
    Join Date
    Oct 2014
    Posts
    85
    Character
    Lucie Bonney
    World
    Shiva
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by WetShoelace View Post
    There was a moment in time when attribute points felt better, but that was when we had different distributions within gear and everyone could wear everything. It's one of those changes Stormblood made, now it's all Fending gear for tanks, where as before, for whatever reason, they could wear melee or caster gear if they wanted.

    It's regrettable but you're completely right. And it's even worse that we can extend this stagnating design flaw to gear as well. We could remove gear tomorrow and keep Item level and nothing would change in the game. Gear could still offer glamour but it doesn't need to be a part of us. Our characters don't play any differently.

    But then again, you'll run into the same wall that has led to this game being like this in the first place. You can't ask developers to work on anything, you should just unsub because "it's something you don't like". I just want to assure you that there is nothing wrong with you asking these questions and pondering these things.

    This community is overwhelmingly toxic, try your best to ignore them.
    Already on my way out, because after 10 years...another content draught, no changes to engaging healer gameplay...i'm at a point where those 13 Euro a month for the sub are not worth for me anymore. Not saying i wont be back...but for now its goodbye once my sub runs out next month. The deafening silence to everything thats brought up on the forum is just the tip of the iceberg. In my eyes FF and Yoshi P takes the same path that wow once took, asking for feedback but not even listening to it. Hells...ff right now is even worse. Because it doesnt evolve from its archaic formula at all. So yeah..gonna try out some other games...maybe couple monts of wow...dont know. Lots of choices.
    (2)

  9. #9
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by WetShoelace View Post
    There was a moment in time when attribute points felt better, but that was when we had different distributions within gear and everyone could wear everything. It's one of those changes Stormblood made, now it's all Fending gear for tanks, where as before, for whatever reason, they could wear melee or caster gear if they wanted.

    It's regrettable but you're completely right. And it's even worse that we can extend this stagnating design flaw to gear as well. We could remove gear tomorrow and keep Item level and nothing would change in the game. Gear could still offer glamour but it doesn't need to be a part of us. Our characters don't play any differently.

    But then again, you'll run into the same wall that has led to this game being like this in the first place. You can't ask developers to work on anything, you should just unsub because "it's something you don't like". I just want to assure you that there is nothing wrong with you asking these questions and pondering these things.

    This community is overwhelmingly toxic, try your best to ignore them.
    Thank you.. and you are right..

    I didn't invest in the game at stormblood but I can see it can lead to something wrong..
    Having an agency on how you play the job is what make me feel like I play an RPG.
    Developer understands that old system can't be back without invest much resources and unsub is the only way to sends a message to them

    We players are not suppose to give solutions.. we point on an issue that developer should work them selfs to find solutions.
    Giving an idea is not our job.. our job is to get good product meaningful changes each 2.5 years so they can have our sub
    (1)
    Last edited by BabyYoda; 09-28-2024 at 03:32 AM.

  10. #10
    Player
    SubmarineAlt's Avatar
    Join Date
    Apr 2024
    Posts
    44
    Character
    Bzzzt Buzzzzzzzzzzzzz
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by Larirawiel View Post
    BabyYoda is right. The stat system in FF14 is so useless and adds literary nothing to the game, that one can see it as parasitic game design. The only thing, what matters is item level.




    Cheers
    Parasitic game design? Inserting basically free items into your gear for free stats and a mild way to customize said stats, including the ever important skill and spell speed? That's parasitic to you? That's useless? Do you even know what the word parasitic means?

    Please keep your delusions to yourself. They are wrong.

    Speaking of parasitic, btw. Have you considered not being one in the content you do? A 16 cast per minute White Mage thinks they have an opinion on game systems and can judge if that system has a use. I wish I could say you used those casts for healing, but your co-heal seems to always do 2-4x your healing. I wish I could afk 60% of the fights I'm in.

    At least, if I had to guess. That's all theoretical and assumption, of course. It's not like we have hard numbers out there.

    Thanks for the laugh for the day. Those are always welcome.
    (3)
    Last edited by SubmarineAlt; 09-28-2024 at 05:04 AM.

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