Quote Originally Posted by Azurarok View Post
from what I've heard of it, it seemed like MCH didn't have range tax before ShB and managed it by being much more complex to play? I do think it's acceptable for the job to do dps comparable to BLM/VPR/SAM if more gauge management and RNG were involved, diverting attention to your UIs more in exchange for less focus on positioning.

If the current playstyle should be kept for those who do enjoy it that should be moved to a new rphys job imo.
There in lines the problem that triggered SE to change it in the first place. People that enjoyed Mch understood that and how the job played and could really get he damage out, the problem came to people that didn't understand it. A lot of them complained that the job was too "Clunky", and they couldn't figure out how to make it work. Every other job at the time had set rotations usually within a 1min window that they could line up with everyone else, but not mch. Mch you had to think about stuff like how long other classes had for their buffs to come up and weather it was worth holding a skill for it. Mch damage also confused the people that weren't well versed in MMO's at the time. Most experienced MMO players understood Mch was a burst DPS, so when they Bursted it was BIG numbers, but between bursts they did very little damage. So since many of them didn't know how to read DPS charts at the time, they thought Mch wasn't really doing that much damage, but in truth they were usually in the top 3 of overall damage.