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Thread: Fixing Mch

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  1. #1
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    875
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    from what I've heard of it, it seemed like MCH didn't have range tax before ShB and managed it by being much more complex to play? I do think it's acceptable for the job to do dps comparable to BLM/VPR/SAM if more gauge management and RNG were involved, diverting attention to your UIs more in exchange for less focus on positioning.

    If the current playstyle should be kept for those who do enjoy it that should be moved to a new rphys job imo.
    (1)

  2. #2
    Player
    Alchemii's Avatar
    Join Date
    Dec 2014
    Posts
    269
    Character
    Y'noh Tia
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Azurarok View Post
    from what I've heard of it, it seemed like MCH didn't have range tax before ShB and managed it by being much more complex to play? I do think it's acceptable for the job to do dps comparable to BLM/VPR/SAM if more gauge management and RNG were involved, diverting attention to your UIs more in exchange for less focus on positioning.

    If the current playstyle should be kept for those who do enjoy it that should be moved to a new rphys job imo.
    There in lines the problem that triggered SE to change it in the first place. People that enjoyed Mch understood that and how the job played and could really get he damage out, the problem came to people that didn't understand it. A lot of them complained that the job was too "Clunky", and they couldn't figure out how to make it work. Every other job at the time had set rotations usually within a 1min window that they could line up with everyone else, but not mch. Mch you had to think about stuff like how long other classes had for their buffs to come up and weather it was worth holding a skill for it. Mch damage also confused the people that weren't well versed in MMO's at the time. Most experienced MMO players understood Mch was a burst DPS, so when they Bursted it was BIG numbers, but between bursts they did very little damage. So since many of them didn't know how to read DPS charts at the time, they thought Mch wasn't really doing that much damage, but in truth they were usually in the top 3 of overall damage.
    (1)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,016
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Azurarok View Post
    from what I've heard of it, it seemed like MCH didn't have range tax before ShB and managed it by being much more complex to play? I do think it's acceptable for the job to do dps comparable to BLM/VPR/SAM if more gauge management and RNG were involved, diverting attention to your UIs more in exchange for less focus on positioning.

    If the current playstyle should be kept for those who do enjoy it that should be moved to a new rphys job imo.
    It had a ranged tax like Bard actually, and has had it since HW, but you could ignore it if you had a DRG that essentially gave to rphys jobs +10% damage from piercing synergy in HW, and +5% in SB, which was the way to offset or even outcome the ranged tax especially in HW where double rphys became very meta. The difference was that the party boni weren't handing 1% damage per role filled to everybody, but having a tank would give you VIT +5% (was it?), having a melee DPS STR +5%, having a rphys +5% DEX, etc, which was not doing much for parties where you had no DRG to help you.

    Also yes, the rotations were infinitely more complex for Ranged Physical for sure, and there was other things to do besides it as well.
    (0)