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Thread: Fixing Mch

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  1. #1
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    MCH is in a terrible position bc I feel like the devs look at phys ranged as a whole and say "ehh they have free movement and it's easier to play, so we can worry about that later".

    I only play MCH in ST fights. It feels SO bad to use in AoE content. The rotation for AoE is awkward and unsatisfying.

    Flamethrower is basically an emote and that fixes you in place. Why not just give us the option to place a flamethrowing turret down instead?

    Auto Crossbow doesn't recharge the oGCDs which is weird in itself.

    I honestly want them to make Wildfire be able to crit (no not auto crit) or just scrap it altogether.

    I honestly think that the job gimmick should be piloting a mech to do enhanced abilities. Outside of the burst, you set up with machinery to power said burst.

    It's stuck inbetween wanting to be a gunslinger and an engineer.
    (1)

  2. #2
    Player
    Alchemii's Avatar
    Join Date
    Dec 2014
    Posts
    269
    Character
    Y'noh Tia
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by elioaiko View Post
    MCH is in a terrible position bc I feel like the devs look at phys ranged as a whole and say "ehh they have free movement and it's easier to play, so we can worry about that later".

    I only play MCH in ST fights. It feels SO bad to use in AoE content. The rotation for AoE is awkward and unsatisfying.

    Flamethrower is basically an emote and that fixes you in place. Why not just give us the option to place a flamethrowing turret down instead?

    Auto Crossbow doesn't recharge the oGCDs which is weird in itself.

    I honestly want them to make Wildfire be able to crit (no not auto crit) or just scrap it altogether.

    I honestly think that the job gimmick should be piloting a mech to do enhanced abilities. Outside of the burst, you set up with machinery to power said burst.

    It's stuck inbetween wanting to be a gunslinger and an engineer.
    I don't think Mch being a Gunslinging Engineer is a bad thing. It's a pretty solid techno fantasy archetype, which is the place the genre that FFXIV falls into. Even during 1.0, that's to Garlemald being Garlemald, it's been a Techno Fantasy, and Mch leans more into the Tech than the Fantasy side of it. So using Gadgets and Guns kinda feels right for it. Even in the quests for the class we're advancing technology for defensive and offensive measures, mostly offensive.

    That being said I do think we need more proper Tech based jobs. Right now we have Mch, and on a technicality Sge and Gnb. However, Sge is more fine tuned magic tools, and Gnb does really keep the TECH feel. So getting a proper tech job would probably help. I could see a Mech focused job as more of a Tank thing.
    (0)

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,967
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by elioaiko View Post
    MCH is in a terrible position bc I feel like the devs look at phys ranged as a whole and say "ehh they have free movement and it's easier to play, so we can worry about that later".

    I only play MCH in ST fights. It feels SO bad to use in AoE content. The rotation for AoE is awkward and unsatisfying.

    Flamethrower is basically an emote and that fixes you in place. Why not just give us the option to place a flamethrowing turret down instead?

    Auto Crossbow doesn't recharge the oGCDs which is weird in itself.

    I honestly want them to make Wildfire be able to crit (no not auto crit) or just scrap it altogether.

    I honestly think that the job gimmick should be piloting a mech to do enhanced abilities. Outside of the burst, you set up with machinery to power said burst.

    It's stuck inbetween wanting to be a gunslinger and an engineer.
    I wish you could at least turn or move with a speed penalty(like Powerful Shot and Blast Charge in PvP) while channeling Flamethrower. The fact that any movement at all instantly cancels something on a 1-minute CD and is so awkward to use in a way that actually makes it worth using just makes me not bother with it.
    (1)