Quote Originally Posted by Alchemii View Post
the class is in a bad spot for what it's suppose to be
It's perfect in my opinion. It feels like a gun job that blasts gunshots. One of my favorite jobs really.
1-2-3 Combo: There's currently nothing fundamentally wrong with the 1-2-3 Combo, but it's pretty generic at this point.
Gives time to weave stuff and focus on mechanics though. I think it's good.
I think it would be interesting to pull it back to actually work with the heat system
The combo adds heat, and therefore interacts with the heat system.

If you mean how it used to work, the combo had boring animations compared to Bard until you got enough heat. That's why they made those animations permanent in the first place.
I would be much more interested in them reintroducing the bullet system.
I agree that was an interesting and logical way to try and make a gun job. Where you recharge your ammo. It just was kinda flat and boring compared to what Bard was doing, so they had to make it more exciting - which is why we got a job that uses machines of various types.
Maybe instead of making it a random chance, make the bullet buff the next shot in the combo.
Definitely think the random chance wouldn't work. It felt like "missed attacks" that we got due to lack of accuracy and still get due to level difference. It feels awful when your combo breaks due to this. Again, this fell flat when compared to Bard, so everyone just played Bard instead after its Stormblood revamp.
Wildfire: This should deal a % damage of the total amount of damage dealt by the MCH within the Wildfire window. Not just Weaponskills, and not based off the number of Weaponskills performed in the window.
That's how it used to be mostly but you know, the game has changed. To account for ping, they now use stacks, so there is a fixed number to make it fair for all.
Dismantle: This should be the debuff applied by the turrets to increase party damage. Personally I think it should increase party damage, and lower targets damage, but I don't know if that's just being unreasonable or not.
This was actually added back to the game because extra damage reduction or utility was needed for some reason or another to make MCH able to compete.
Flamethrower: This needs a complete overhaul. It's current state is because of how heat build up originally worked, but that's changed and the heat build up has been removed, so now it's a useless skill.
It works as an AoE. It ticks every second instead of every 3 seconds like everything else.