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Thread: Fixing Mch

  1. #21
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,959
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Azurarok View Post
    from what I've heard of it, it seemed like MCH didn't have range tax before ShB and managed it by being much more complex to play? I do think it's acceptable for the job to do dps comparable to BLM/VPR/SAM if more gauge management and RNG were involved, diverting attention to your UIs more in exchange for less focus on positioning.

    If the current playstyle should be kept for those who do enjoy it that should be moved to a new rphys job imo.
    It had a ranged tax like Bard actually, and has had it since HW, but you could ignore it if you had a DRG that essentially gave to rphys jobs +10% damage from piercing synergy in HW, and +5% in SB, which was the way to offset or even outcome the ranged tax especially in HW where double rphys became very meta. The difference was that the party boni weren't handing 1% damage per role filled to everybody, but having a tank would give you VIT +5% (was it?), having a melee DPS STR +5%, having a rphys +5% DEX, etc, which was not doing much for parties where you had no DRG to help you.

    Also yes, the rotations were infinitely more complex for Ranged Physical for sure, and there was other things to do besides it as well.
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  2. #22
    Player
    Syphin_Polaris's Avatar
    Join Date
    Jun 2015
    Posts
    54
    Character
    Syphin Polaris
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Raikai View Post
    Auto-crossbow needs to recharge the oGCDs like its single target counterpart! That's one of the worst design flaws.

    Flamethrower could simply 'ignite' Bio Blaster's dot for an even stronger burning dot on top of its damage.

    Other than mechanical changes, MCH also need to stray away from the 'selfish' party buff spot. I know it's what it makes the job unique, but I don't see how that is able to exist in a viable way without hurting too BRD and DNC too much.

    Imagine if MCH brought Ninja levels of DPS... It would outclass the other aiming jobs.
    Ya know, ever since the heat mechanic got scrapped I always thought they should have added the stacking dot mechanic flamethrower use to have in PvP over into PvE to justify the duration of the attack and reward you in turn with the damage from the stacked dots.

    That said, I really enjoy the idea of using bioblaster and "igniting" it with flamethrower. It could even place a little fire animation over the targets akin to what the pyretic debuff does to us when ignited.
    ...And for real WHY does Auto-crossbow NOT feed us our charges back like the single target one does? Make it make sense.

    -Small edit: While I didn't really enjoy the heat system from SB personally, I do miss the ammo system a little. The idea of loading up special rounds to increase the punch of your attacks was always neat to me. I also miss the reload animations if I'm honest. For example, some guns would actually break open on the use of reload and quick reload, such as Revolver of the Wanderer. (I believe that's the weapon's name)
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    Last edited by Syphin_Polaris; 09-29-2024 at 09:43 PM. Reason: added additional thoughts
    Quote Originally Posted by NanaWiloh View Post
    Hall of novice: Dont stand in bad

    Veteran players: Stand in bad

    Forums: We need more tutorials to teach people how to play!!!

    This pretty much explains itself..

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