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  1. #21
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    519
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Currently going to wait until the next live letter regarding 7.1. There's quite a few things that should have been done in order for DRK to not become such a pain:

    1.) Bring back diminishing returns.
    2.) Slash damage on all AOEs the moment it touches a second person.
    3.) Have the LBs charge only while you're participating in the fight.

    Seeing that I already had a few people saying that the LB charging does not need to be changed at all for frontlines I'll keep away and won't screw up the process with offering change. I will say this though: the moment aoe targets gets capped is the moment majority will start spamming range classes (not like people don't already do this at certain times of the day).
    (1)

  2. #22
    Player
    Brixy's Avatar
    Join Date
    Jan 2022
    Posts
    71
    Character
    It's Brixy
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Remove plunge so they can't jump in to pull everyone immediately. Replace plunge with unmend with 2 or 3 charges so they can poke from a distance occasionally. This also adds a different playstyle than the other tanks. Salted earth is mainly a problem because plunge can close the distance must faster than the people defending can get away. If everyone had a dancer or pictomancer dash you wouldn't see nearly as much complaining about Dark Knight as you do currently.
    (4)

  3. #23
    Player
    sylphlands's Avatar
    Join Date
    Jul 2024
    Posts
    52
    Character
    I'desli Sha
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by All_Nonsense View Post
    Only 1 change needs to be implemented to fix DRK being OP in Frontline while having almost no bearing on CC: Purify should make you immune to draw-in effects. The end. That would solve it. That would fix almost all the gripes minus the 45 minute long invincibility.
    Quote Originally Posted by Brixy View Post
    Remove plunge so they can't jump in to pull everyone immediately. Replace plunge with unmend with 2 or 3 charges so they can poke from a distance occasionally. This also adds a different playstyle than the other tanks. Salted earth is mainly a problem because plunge can close the distance must faster than the people defending can get away. If everyone had a dancer or pictomancer dash you wouldn't see nearly as much complaining about Dark Knight as you do currently.
    Both of these suggestions would go a long way to improve DRK without completely gutting the class. Even just one or the other would be an improvement, especially changing how Purify works.
    (1)

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