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  1. #1
    Player
    Sililos's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Sililos Sanura
    World
    Sophia
    Main Class
    Dancer Lv 100

    DT treasure map rates set too low, cant recruit runners.

    Every week since the new DT maps dropped i have run a group for my FC.
    The first week we had amazing luck, loads of portals with decent progress towards room 5, even 1 success.

    Every week since the rate of portals appearing has plummeted, and what portals do appear seldom get past rooms 1 or 2. Additionally items with rolls just don't appear.

    Over the weeks since the first i have watched map group signups drop off from 20+ signups down too..... 3.
    I asked former map regs why they are not signing up for groups and the replies were consistent, they are too demoralizing to run, no loot, no gil, no portals, no success.
    I had the same issue trying to PF map groups on OCE with the general consensus when i asked publicly in chat as to why people don't run them, the luck is too bad, the rates too low, they dont offer any rewards for the effort.

    SE, Did you forget activity's are supposed to be fun? Constant bad luck is not fun.
    I know you want to 'remove' gil from the economy, but destroying Map RNG is not the way to do it, people need incentive to yaknow, run content.
    So please, for once lately, fix the issue, don't put it off till next patch, just do something, hell even adding bad luck prevention would work.
    Dont leave the content i love as dead, fix the success rates!
    Make these maps worth running, and do it BEFORE the next map dungeons release please.
    (24)

  2. #2
    Player
    SeriousPan's Avatar
    Join Date
    May 2019
    Posts
    208
    Character
    Lugubrious Pan
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    We only got like 5 portals out of 40 maps in our most recent run, one of my FC members counted. Now they can't be bothered to do anymore since it's just kind of a waste of our time. As you said even when we got into the treasure room we got kicked out in room 2. We've seen the finale of the dungeon exactly once since the maps came out. It's a real bummer. I don't expect hand outs but give me more portals, please, it hurts!
    (10)

  3. #3
    Player
    TemporalFruitsAndVeggies's Avatar
    Join Date
    Sep 2024
    Posts
    135
    Character
    Kiwi Kayoubi
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SeriousPan View Post
    We only got like 5 portals out of 40 maps in our most recent run, one of my FC members counted. Now they can't be bothered to do anymore since it's just kind of a waste of our time. As you said even when we got into the treasure room we got kicked out in room 2. We've seen the finale of the dungeon exactly once since the maps came out. It's a real bummer. I don't expect hand outs but give me more portals, please, it hurts!
    Some people might disagree, but I think maps should essentially be handouts. This game desperately, desperately needs rewarding content that isn't sitting in town queuing for stuff. Make every map give a portal, and make every portal dungeon go at least to room three for free. Get people out into the world doing stuff, please.
    (10)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,821
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TemporalFruitsAndVeggies View Post
    This game desperately, desperately needs rewarding content that isn't sitting in town queuing for stuff. Make every map give a portal, and make every portal dungeon go at least to room three for free. Get people out into the world doing stuff, please.
    All I can say, is when spawning S ranks over the last 6 years (which involve traveling to different areas of the map in many cases), I frequently see map parties around the map. It's a popular social content, especially for FCs, despite the RNG.

    There could be less RNG but some may be good because of how the RNG sparks conversation, which helps with making it a social content. If you compare this to a dungeon with no RNG, since there isn't any RNG everyone just goes through it confidently, not even bothering to talk.
    (1)

  5. #5
    Player
    gothxbrooks's Avatar
    Join Date
    Oct 2023
    Posts
    6
    Character
    Goth Drop
    World
    Leviathan
    Main Class
    Summoner Lv 100
    I'm glad you made this post! I was thinking the same thing the other night when I ran maps with my static pals FC (first time I've done them this expansion) and I thought it felt like we were getting way less portals than I had remembered in EW, but wondered if I was just misremembering because it had been a while since I last did them.

    Has anyone who's been around for the patch the portals get added before speak to if this is normal and the portals increase as time goes, or if this unusual? It honestly doesn't feel worth the effort and storage currently and it's a bummer because it's one of my favorite "casual" things to do when I'm done raiding.
    (3)

  6. #6
    Player
    Sililos's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Sililos Sanura
    World
    Sophia
    Main Class
    Dancer Lv 100
    My understanding is the first week of Maps is always amazing to get people hooked back in, then they significantly nerf success rates so the community doesn't get flooded with gil since that seems to be a focus for SE since mod EW. (Even though the gil sources they nerfed are not the issue but the few people with loads of it.... just like real life).
    This time around it feels like they were too heavy handed with the nerf, i have had better success rates with Stormbloods Thiefs maps, and i have only finished those twice out of hundreds of maps and passed room 1 7 or so times. XD
    (1)

  7. #7
    Player
    Eyrilona's Avatar
    Join Date
    Aug 2022
    Posts
    346
    Character
    Syhrwyda Holskansawyn
    World
    Twintania
    Main Class
    Dancer Lv 100
    Serious question, is it also a possible factor that the RNG algorithm in FFXIV is.. at least by reputation, quite bad at generating series of independent results, with both losing streaks and winning streaks too often appearing in clusters over time?

    If you are getting a 'no portal' result, you would to be moving through your locations rapidly because you move right on to the next one. Whereas if you do get a portal, it is going to take time to clear, during which a time period in which 'good result numbers' were experiencing a cluster might be over by the time you get to your next map. So if these supposed clustered 'rng result streaks' are real, it would make sense you would be opening more maps during a streak of bad rng numbers than during a streak of good rng numbers, right? And such an effect would bring the experienced rate of success always below the theoretical average rate of success.
    (3)

  8. #8
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,186
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    Seems like the only thing going on is that you are burning yourself out on this kind of content, and that you need to take a break from it.

    There is no evil RNG manipulation master plan. There is only people getting good and bad luck. For example, unlike you, i did never get an "amazing" RNG in the beginning of the new maps, and i sure don't get a better luck with the thief maps.

    People are complaining that there is nothing to grind and that there is no long term content in the game. And when they get that, they ask for it to get nerfed so they can be done with their 20 achievement clears in two weeks. So that they can complain again that there is nothing to grind and nothing to do ?

    Even if i don't get to the final room, i still get a lot of gils from running the maps, and that's not really compatible with another supposed evil master plan to limit how rich we become. If it isn't the case for you, maybe it is because you are too slow to run the maps. The speed you are going on is an important factor. Of course you are not going to get the same amount of gils from a speed run "FFA bring 3 maps each" 8 players group, than from a chill run with your FC members where you are going to take a lot of time joking and talking between you, and waste even more time remembering whose map it is because it is owner need and others greed. When i am going in the second type of group, i sure don't expect the same gains than from the first.

    The gem to get the mount is still really worth it with its 3 millions price on the market board (at least on Light). If the RNG gets better like you are asking for, its price is going to get way down, and then people are gonna complain that there is really only trash drops to get.

    Asking to make these maps worth running before the next map dungeons release would have make sense when the two kinds of maps (dungeons and wheels) were still on the same kind of maps. If you were then late on maps completion, you would indeed get and additional layer of RNG added to the entry portal, making things more difficult. But it doesn't make any sense to ask for that since dungons and wheels are now splitted on two different kind of maps. The future wheels will very obviously gonna be put on exclusive living memory only maps, like we did get for the elpis ones.

    I might have forgotten one point or two, like recruiting members being heavily dependant on what time of the day you do it (during meals usually bring me bad results), but in short there is so many things wrong with what you are saying that it is obvious that you have more of a beginning of burn out problem than anything else. Just take a break from this activity and do some maps again when you will feel like it. Don't end up like these people i did see quitting the game because they did force themselves way too much on a kind of content they were not enjoying anymore.

    Quote Originally Posted by Eyrilona View Post
    Serious question, is it also a possible factor that the RNG algorithm in FFXIV is.. at least by reputation, quite bad at generating series of independent results, with both losing streaks and winning streaks too often appearing in clusters over time?

    If you are getting a 'no portal' result, you would to be moving through your locations rapidly because you move right on to the next one. Whereas if you do get a portal, it is going to take time to clear, during which a time period in which 'good result numbers' were experiencing a cluster might be over by the time you get to your next map. So if these supposed clustered 'rng result streaks' are real, it would make sense you would be opening more maps during a streak of bad rng numbers than during a streak of good rng numbers, right? And such an effect would bring the experienced rate of success always below the theoretical average rate of success.
    And by the time you clear a dungeon, you could also get the other kind of supposed cluster streak you are trying to get or avoid. Or if you are in a supposed bad streak, the next try could also be bad, or suddenly switching to the begining of a good one. Stop trying to find logical explanations to what is only good or bad luck, and just spam more maps XD
    (1)
    Last edited by Kleeya; 09-25-2024 at 07:00 PM.

  9. #9
    Player
    Eyrilona's Avatar
    Join Date
    Aug 2022
    Posts
    346
    Character
    Syhrwyda Holskansawyn
    World
    Twintania
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kleeya View Post
    And by the time you clear a dungeon, you could also get the other kind of supposed cluster streak you are trying to get or avoid. Or if you are in a supposed bad streak, the next try could also be bad, or suddenly switching to the begining of a good one. Stop trying to find logical explanations to what is only good or bad luck, and just spam more maps XD
    From the tone I have the odd feeling that you meant to dismiss my comment, but then what you said actually backs me up, so.. yay? xD
    (0)

  10. #10
    Player
    dwodmots's Avatar
    Join Date
    Feb 2022
    Posts
    94
    Character
    Crithril Orthorien
    World
    Odin
    Main Class
    Paladin Lv 100
    The portal opening rate seemed fine when I did maps with some friends, but we only did like 50 total so it's a small sample size.
    (0)

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