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  1. #1
    Player
    NOODS's Avatar
    Join Date
    Sep 2024
    Posts
    18
    Character
    Lunaire Ashlocke
    World
    Adamantoise
    Main Class
    Dragoon Lv 100

    Proposal for a type of repeatable content:

    To begin:
    As of right now there has been a lot of discussion and/or complaints I've seen about the lack of content/lack of repeatable content. Ex: Dungeons, Raids, Trials, etc.

    PvP could be fun but right now there is not a lot of love going into making the genre as a whole enjoyable (God please give us RW roulette)

    My Proposal:
    The introduction of an instance similar to Deep Dungeons but leaning more heavily into an action oriented roguelike. Right now you might be thinking "Aren't Deep Dungeons roguelikes?" and you aren't wrong about that but in all honesty, PotD, HoH, and EO are (in my opinion) really boring and puts me to sleep. Does that mean they're bad? Not necessarily, people enjoy it regardless of my opinion. But I find the fact that most of the mode involves avoiding enemies and pulling mobs one at a time in higher floors to be unengaging.
    • Instead of Pomanders, I think equippable actions (like in Bozja) would give individual power rather than sharing a bag of them, most of which will end up never getting touched till the higher floors
    • Character augments that you can pick up and stack on your character. Example: Augments that increase player speed, damage, health, defense, crit rate, crit damage, OGCD stacks, and decrease OGCD/GCD timers, etc.
    • More diverse and experimental bosses and perhaps even bosses that appear within floors like normal enemies.

    In addition to these: adding loot chests every few floors that can give you exclusive items as well as potsherds as extra incentive to play. Maybe achievements for reaching certain floors and the like. (And hopefully not a bunch of corridors for a map)

    My hope is that this form of content will function so both casuals who want to experiment and hardcore players who want to optimize can both equally enjoy, both solo and in a party, that stays engaging long term. Along with that, should it have a good base, SE could simply add content to it rather than creating brand new content that is nearly copy-pasted as well as experimenting with new ideas.
    (3)

  2. #2
    Player
    Eyrilona's Avatar
    Join Date
    Aug 2022
    Posts
    346
    Character
    Syhrwyda Holskansawyn
    World
    Twintania
    Main Class
    Dancer Lv 100
    Quote Originally Posted by NOODS View Post
    In addition to these: adding loot chests every few floors that can give you exclusive items
    An interesting proposal, but don't you think that it only amplifies how one of the problems with the current game is that there is already too much exclusive content locked behind very specific niches of gameplay? I wonder if it would not be more widely welcomed if instead of yet another batch of exclusive items locked behind a single content type, this would be an alternate path to what are currently exclusive items from a very different content type? E.g. there are people who really do not want to get into Island Sanctuary's which is rightly called a 'spreadsheet similator'. Perhaps if you put the same glamour items that are now sold for Seafarer Cowries into a tropical island themed roguelike dungeon content, so that the same things could be earned through battle content?
    (1)

  3. #3
    Player
    NOODS's Avatar
    Join Date
    Sep 2024
    Posts
    18
    Character
    Lunaire Ashlocke
    World
    Adamantoise
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Eyrilona View Post
    An interesting proposal, but don't you think that it only amplifies how one of the problems with the current game is that there is already too much exclusive content locked behind very specific niches of gameplay? I wonder if it would not be more widely welcomed if instead of yet another batch of exclusive items locked behind a single content type, this would be an alternate path to what are currently exclusive items from a very different content type? E.g. there are people who really do not want to get into Island Sanctuary's which is rightly called a 'spreadsheet similator'. Perhaps if you put the same glamour items that are now sold for Seafarer Cowries into a tropical island themed roguelike dungeon content, so that the same things could be earned through battle content?
    Honestly that's probably a better idea haha. I'm not sure how the rest of the community would feel about it but I certainly wouldn't mind that. Making this content a secondary form to earn exclusive items would really help people who can't enjoy the content those items originate from (with limitations of course). Things like the scorpion harness or pvp gear would be nice to see as drops or items you could buy with potsherds, either or works imo.

    And before people say, yes I know it technically takes away from other content, ex: "Why would you put pvp gear in there when we already have too many wolf tokens to trade?". My response would simply be that some people genuinely don't like certain content regardless of how much they try.
    (0)

  4. #4
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,010
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    You had me at roguelike. I would make it so you have a starting floor where you grab a few starting actions from a random selection out of existing job actions and then you can find further actions to augment your rotation from the all job actions and lost actions in the game. Whenever you gain a certain gauge increasing job action you also unlock that gauge for use. Combo actions unlock a combo for you to fill similar to how the game Remember Me let you slot in individual actions into combo strings.

    My goal would be to create a system similar to the game Spell Disk where you have to create your own synergies/builds/rotation.
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,804
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by NOODS View Post
    To begin:
    As of right now there has been a lot of discussion and/or complaints I've seen about the lack of content/lack of repeatable content. Ex: Dungeons, Raids, Trials, etc.

    PvP could be fun but right now there is not a lot of love going into making the genre as a whole enjoyable (God please give us RW roulette)

    My Proposal:
    The introduction of an instance similar to Deep Dungeons but leaning more heavily into an action oriented roguelike. Right now you might be thinking "Aren't Deep Dungeons roguelikes?" and you aren't wrong about that but in all honesty, PotD, HoH, and EO are (in my opinion) really boring and puts me to sleep. Does that mean they're bad? Not necessarily, people enjoy it regardless of my opinion. But I find the fact that most of the mode involves avoiding enemies and pulling mobs one at a time in higher floors to be unengaging.
    • Instead of Pomanders, I think equippable actions (like in Bozja) would give individual power rather than sharing a bag of them, most of which will end up never getting touched till the higher floors
    • Character augments that you can pick up and stack on your character. Example: Augments that increase player speed, damage, health, defense, crit rate, crit damage, OGCD stacks, and decrease OGCD/GCD timers, etc.
    • More diverse and experimental bosses and perhaps even bosses that appear within floors like normal enemies.

    In addition to these: adding loot chests every few floors that can give you exclusive items as well as potsherds as extra incentive to play. Maybe achievements for reaching certain floors and the like. (And hopefully not a bunch of corridors for a map)

    My hope is that this form of content will function so both casuals who want to experiment and hardcore players who want to optimize can both equally enjoy, both solo and in a party, that stays engaging long term. Along with that, should it have a good base, SE could simply add content to it rather than creating brand new content that is nearly copy-pasted as well as experimenting with new ideas.
    I have been thinking about roguelites and having had similar thoughts recently, and came to the same conclusions regarding deep dungeons. My main problem with those is as you described, and they also don't involve the main combat system enough, in part due to role agnosticism, but also as you say, how you play them and how mobs die under a couple of hits, and how you actually spend 90% of your time running and dodging instead of actually having fun playing your job and using the specific strengths of its toolkit. I do however appreciate that they can especially at higher levels involve actual crowd control and play on buffs and debuffs, at least in potd/hoh because orthos just follows the modern design.

    They are also quite frankly, quite dull over time due to their rooms that have been reduced to lego blocks of too small of a size in my opinion. They look like endless caves with not much else. There is probably something to do there, but it's hard to tell how. Some roguelites do it quite well however so food for thought.

    Edit: on the matter of rewards and what people would actually be chasing here, I do feel it could be a pristine opportunity for the devs to add alternative and COMPETITIVE sets of gear to tome gear, because while raiders have all the choice they want from different sources of gear, casual absolutely do not and I feel that to be frustrating just remembering the couple of tiers I couldn't raid.
    (0)
    Last edited by Valence; 09-24-2024 at 06:10 PM.