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  1. #61
    Player
    sindriiisgaming's Avatar
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    Jan 2023
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    Gridania
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    1,430
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    Sugar And'spice
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    Twintania
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    Reaper Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Can you explain to me a single piece of content that’s not savage or harder that was introduced in EW that was meant to take weeks or months
    the base expansion
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  2. #62
    Player
    sindriiisgaming's Avatar
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    Reaper Lv 100
    Quote Originally Posted by Hyperia View Post
    As they like to do 4 content patches and a lite 5th, it would not surprise me to see them go ahead and move it to 6 months for each patch as the game is 2.5 years between major updates. They would say that they need more time to do quality assurance, etc. Then they would put the x.x5 patch at the halfway point so they can say that they returned to the 3 month patch cycle of content release.

    Will this really happen? Not sure, but it would address the gap of 9 months of no content between major updates at the end of the patch cycle. This would really suck for raiders as each raid would come out every year and maintaining a static over such time periods would be difficult.

    Hypothetical Calendar
    7.0 - Releases in July 2024
    7.05 - Releases in October 2024
    7.1 - Releases in January 2025
    7.15 - Releases in April 2025
    7.2 - Releases in July 2025
    7.25 - Releases in October 2025
    7.3 - Releases in January 2026
    7.35 - Releases in April 2026
    7.4 - Releases in July 2026
    7.45 - Releases in September 2026
    7.5 - Releases November 2026
    8.0 - Releases in January of 2027

    The smaller gaps in the patches at the end is to hype up things to get things alive again prior to the major release.
    there is quite literally no evidence to support these days, and your claims of 6-9 months are wild, at best. i would leave the dates to the devs to decide.
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  3. #63
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    the base expansion
    If you are taking months to do a 30 hour jRPG that’s 90% a VN then I’m not sure you are the majority audience any more than people who finish it in a day

    Outside the story there is basically nothing in the expansion launch (levelling jobs to the new level cap doesn’t count)
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #64
    Player
    sindriiisgaming's Avatar
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    Quote Originally Posted by Supersnow845 View Post
    If you are taking months to do a 30 hour jRPG that’s 90% a VN then I’m not sure you are the majority audience any more than people who finish it in a day

    Outside the story there is basically nothing in the expansion launch (levelling jobs to the new level cap doesn’t count)
    genuine question, but why doesn't that count? its content. im confused why leveling.. in a game.. in an mmo game.. wouldn't count as content.
    Isnt that runescapes entire thing? and its still going after 30 years.
    it kinda of feels like, you are deciding for me, what is content, and also not giving me, or anybody else, the proper respect in regard to how we play the base expansion. for example i still have not finished everything in dawntrail despite doing 14 hour day shifts for 3 months now. im curious what the internal monologue about that statement is. I do hope you'll share it
    (0)
    Last edited by sindriiisgaming; 09-27-2024 at 05:55 PM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  5. #65
    Player
    Heavenchild's Avatar
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    Ul'dah
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    Sapphire Heavenchild
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    Shiva
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    Paladin Lv 90
    Quote Originally Posted by sindriiisgaming View Post
    genuine question, but why doesnt that count? its content. im confused why leveling.. in a game.. in an mmo game.. wouldnt count as content... isnt that runescapes entire thing? and its still going after 30 years.
    it kinda of feels like, you are deciding for me, what is content, and also not giving me, or anybody else, the proper respect in ragrd to how we play the base expansion. for example i still have not finished everything in dawntrail despite doing 14 hour day shifts for 3 months now. im curious what the internal monologue about that statement is. I do hope youll share it
    Does not count because it is the same system since muuuch too long. That makes it very boring to level up again and again and again.
    The way to level up and get gear is always the same. After 2-3 expansions it's hard to feel that as 'playable interesting content'.
    It feels more like lazy copy paste. And it also feels pointless, because the gear will be outdated fast.

    If you can enjoy this, then this is totally fine. But a lot of people don't. And you have to respekt that, too. : )

    I am in FFXIV since 2016/2017, and later came to the forums. And for me the same leveling-up-again process meanwhile feels not interesting anymore.
    (0)
    Last edited by Heavenchild; 09-27-2024 at 06:07 PM.
    ♥♥♥

  6. #66
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    genuine question, but why doesnt that count? its content. im confused why leveling.. in a game.. in an mmo game.. wouldnt count as content... isnt that runescapes entire thing? and its still going after 30 years.
    it kinda of feels like, you are deciding for me, what is content, and also not giving me, or anybody else, the proper respect in ragrd to how we play the base expansion. for example i still have not finished everything in dawntrail despite doing 14 hour day shifts for 3 months now. im curious what the internal monologue about that statement is. I do hope youll share it
    RuneScape is a totally different ballgame because RuneScapes 25 or so skills (RS3 has more skills than OSRS by 5 I believe) that all level differently to each other and internally at different levels and they all unlock different functions, quests and interconnection with each other. Levelling agility is different to levelling cooking and levelling archeology at level 12 is different to levelling it at 84 and all skills require different tools, locations, and different amounts of money to work on properly

    Meanwhile 14’s jobs all level exactly the same way and provide no unique benefits to levelling more than one of them (except the one mount you usually get at each level cap). You level BLM the same way as you level WAR and you level WHM the same way at 12 as you do at 93. Their gear and their requirements are all the same and they all require the same amount of money (nothing)

    It’s why I don’t consider getting shares fate 3 in the DT zones as sufficiently different to getting shared fate in the EW zones

    Is that an excessively narrow view of what constitutes content……..I guess you could argue it is but to me if you are grinding (which is totally fine I do like grinding) the content needs to change as you grind, this is something RuneScapes skills get very very right and 14 gets very wrong, in an average expansion only really levelling the first job you use in one MSQ is anything “different”
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #67
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    Titania40's Avatar
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    Pixie Titania
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    Excalibur
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    Dancer Lv 80
    Um... Are you seriously claiming that leveling is not content, while then explaining about how Runescape's entire content setup is centered around leveling skills? If leveling is NOT content, then explain to me where the bulk of the content in 30 to 50 hour JRPGs is. Because level grinding is typically 70% of a JRPG's content... at least.

    Final Fantasy 1 has one optional side quest, 10 or 11 main tasks, 7 or 8 (depending on how you count them) dungeons which are each mostly rather short, and can easily take 30 hours to beat casually. The vast majority of that 30 hours is grinding xp to level up enough to survive the next area and/or dungeon and grinding money to buy equipment/spells. There are sections of some dungeons that are specifically put in for level grinding, such as a loop in the Earth Cave's first floor that has battles against 2-4 ogres every single step for most of the loop. It doesn't go anywhere, just provides constant battles against foes which at that level provide a good amount of XP.
    (0)

  8. #68
    Player
    Supersnow845's Avatar
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    Quote Originally Posted by Titania40 View Post
    Um... Are you seriously claiming that leveling is not content, while then explaining about how Runescape's entire content setup is centered around leveling skills? If leveling is NOT content, then explain to me where the bulk of the content in 30 to 50 hour JRPGs is. Because level grinding is typically 70% of a JRPG's content... at least.

    Final Fantasy 1 has one optional side quest, 10 or 11 main tasks, 7 or 8 (depending on how you count them) dungeons which are each mostly rather short, and can easily take 30 hours to beat casually. The vast majority of that 30 hours is grinding xp to level up enough to survive the next area and/or dungeon and grinding money to buy equipment/spells. There are sections of some dungeons that are specifically put in for level grinding, such as a loop in the Earth Cave's first floor that has battles against 2-4 ogres every single step for most of the loop. It doesn't go anywhere, just provides constant battles against foes which at that level provide a good amount of XP.
    Did you just read “RuneScape is different” then stop at that

    I specifically said that RuneScape is a different ballpark because RuneScape is actually designed levelling its skills and each of its skills levels vastly different to each other and they all level up vastly differently internally across their levels, meanwhile 14’s jobs all level exactly the same and they all lead to the same result as each other anyway.

    Comparing agility at level 10 to fletching at level 91 you wouldn’t even know if you were playing the same game, comparing WAR at 15 to SAM at 62 you might be doing literally exactly the same dungeon to level in exactly the same way

    It’s why if you have a jRPG that you artificially inflate its playtime by giving it xp walls you had to overcome with overworld grinding (octopath is a recent game that was horrendous for this) I don’t consider that pointless grinding to be “content”
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #69
    Player
    Daralii's Avatar
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    Endris Caemwynn
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    Coeurl
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    Gunbreaker Lv 100
    Quote Originally Posted by Titania40 View Post
    Um... Are you seriously claiming that leveling is not content, while then explaining about how Runescape's entire content setup is centered around leveling skills? If leveling is NOT content, then explain to me where the bulk of the content in 30 to 50 hour JRPGs is. Because level grinding is typically 70% of a JRPG's content... at least.

    Final Fantasy 1 has one optional side quest, 10 or 11 main tasks, 7 or 8 (depending on how you count them) dungeons which are each mostly rather short, and can easily take 30 hours to beat casually. The vast majority of that 30 hours is grinding xp to level up enough to survive the next area and/or dungeon and grinding money to buy equipment/spells. There are sections of some dungeons that are specifically put in for level grinding, such as a loop in the Earth Cave's first floor that has battles against 2-4 ogres every single step for most of the loop. It doesn't go anywhere, just provides constant battles against foes which at that level provide a good amount of XP.
    Why are you using a last-ditch effort game from nearly 40 years ago as a counterexample?
    (4)

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