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  1. #51
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by KiriA500 View Post
    Do any of you actually play this game? While the animations are similar in theme, each race casts differently. Lalafell look nothing like Roegadyn while casting.

    We just need different animation based on spell type (white magic, black magic, etc.).
    Yes, but the differences are very subtle to the point it's not that different -- Compare their last FF MMO, even though it's different games, they've proven they have it in them to make it even more varied and unique per race per gender.
    (2)

  2. #52
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by Rukkirii View Post
    We checked in with the animation team about whether or not races will have different animations and they said that there aren't any plans to have unique animations per race. Instead they'd rather show the uniqueness of each race through their emotes rather than their battle animations. They did say however that they are trying to create unique animations for many of the class and job actions by the launch of A Realm Reborn. Please keep in mind that there is a possibility that they might not be completed in time but that they will do their best!
    See, its given low priority after all

  3. #53
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rukkirii View Post
    We checked in with the animation team about whether or not races will have different animations and they said that there aren't any plans to have unique animations per race. Instead they'd rather show the uniqueness of each race through their emotes rather than their battle animations. They did say however that they are trying to create unique animations for many of the class and job actions by the launch of A Realm Reborn. Please keep in mind that there is a possibility that they might not be completed in time but that they will do their best!
    Seems to me like they decided on the emote route because its easier to do. lol

    Though this was always XIV's problem, from copypasta landscape, hard to miss graphical glitches, client crashes, semi-identical animations, lack of "cool" gear at start, screwy untested battle/class mechanics etc etc.

    basically there was alot of corner cutting.

    While I do completely understand that SE is trying to rush and focus on the major changes in the game for ARR/2.0, which inevitably means that they'll have to cut corners on "less important" aspects of the game, I'm just kind of worried that XIV will never receive the same kind of love and attention XI did when it comes to those little things everybody takes for granted.

    Like for instance, go on your monk and try all your fist abilities and you'll find that there is no elemental effect on your hits! you'd think that with "Fists of Fire" you'd see fire when you hit a mob, no?

    FFXI had that.

    So, I'll say it again... XIV needs to do everything XI did and it has to do it better.
    (7)

  4. #54
    Player

    Join Date
    Jul 2012
    Posts
    4
    Quote Originally Posted by Rukkirii View Post
    We checked in with the animation team about whether or not races will have different animations and they said that there aren't any plans to have unique animations per race. Instead they'd rather show the uniqueness of each race through their emotes rather than their battle animations. They did say however that they are trying to create unique animations for many of the class and job actions by the launch of A Realm Reborn. Please keep in mind that there is a possibility that they might not be completed in time but that they will do their best!

    Well now... that's horribly disappointing. I was hoping 2.0 would fix the bland indifference between the races but instead it's just being hand-waved away. I guess having any real cultural heritage or uniqueness among them would just be too much effort. I for one cannot wait to play a bland mid-sized grey doll that has no representation in the world or where it belongs with.

    At the very least, please let us have much more varied character creation features.
    (7)

  5. #55
    Player
    Junktap's Avatar
    Join Date
    Jul 2011
    Location
    Bastok?
    Posts
    21
    Character
    Balon Greyjoy
    World
    Balmung
    Main Class
    Culinarian Lv 60
    No new race animations make me sad! whats the point of being a mammoth beast if i swing my blade same as you tiny folk!
    (0)

  6. #56
    Player
    Xaimera's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    618
    Character
    Xaimera Zeal
    World
    Leviathan
    Main Class
    Lancer Lv 64

    MNK POWA! :O
    (0)

    LNC ~60~ DRG
    CON ~60~ WHM ARC ~60~ BRD MRD ~60~ WAR THM ~60~ BLM ACN ~60~ SMN ~ SCH ROG ~60~ NIN
    FFXI - Elia 2007 -- 2010 FFXI ~ 2002 -- 2007
    FFXIV - Xaimera Zeal 2010 -- 2017
    ◕‿‿◕

  7. #57
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    I really hope they at least change the standard casting animation. Holding your weapon to your face with a glow effect around your character is kind of boring.

    I really miss the FFXI casting animations, they were my favorite of any MMO I can recall playing. Black magic for example seemed like it really required a lot of effort and concentration to cast, and it gave the spell in question visual emphasis. White magic was gentle, almost serene, very much in line with the spells tied to the animation.

    Either way, the current casting effects are lacking in visual distinction, all we have is a color swap - and they seem to be a step back in regards to creativity when what we should have gotten with XIV was a step forward.
    (1)

  8. #58
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Although I am sad about no race-specific stances, I hope to god they do something about the magic casting animations (and magic animations in general). This is one of those things I think FFXI nailed and should just be adopted outright.
    (1)

  9. #59
    Player
    Kazai's Avatar
    Join Date
    Aug 2011
    Posts
    85
    Character
    All Evil
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Theplatter View Post
    Pretty sad, considering "that other online FF game" had different emotes AND action animations per race...
    I'm not sad about this. What I was sad about was that in FFXI other races looked cooler doing the same weapon skill I was using.
    (1)

  10. #60
    Player
    Leira_Raine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa, Land of the Pirates!
    Posts
    276
    Character
    Talia Renton
    World
    Hyperion
    Main Class
    Lancer Lv 70
    To be honest here... I kind of forgot that there were different race animations in FFXI. I'm more glad about the weapon skill animations. Job animations are really nice, I must give the team kudos for that one.
    (1)
    Last edited by Leira_Raine; 08-09-2012 at 11:59 PM.
    C'est Vie ou Mort!

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