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  1. #1
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Yucie View Post
    Battle actions are seen far more often than emotes. I'd rather my battle actions be small in number, but look great and never get old, as opposed to seeing the same emotes over, and over, and over, especially when the game has too many already that go unused. THAT is a waste of memory and resources.

    Also, it's a game; there's no 'martial arts' rule to apply to it, which means that each person has their own way to fight.
    So we agree. Increase the number of battle animations and make them smooth and interesting. Still don't need racial differences. Their different skeletal structures will already give them slightly different animations i.e. Lalafells run "quicker" while Roegadyns trample along.

    For example: Elezens shouldn't be swiping their blade with any more finesse than the other races unless they are a fencer. Then any fencer of any race would be swiping their blade with finesse. It's not a matter of resources it's a matter of continuity in the game world. There will always be more stuff later, resources aren't the issue. The developers don't need to contradict themselves when they've been trying to make a more diverse Eorzean populace as opposed to the strict segregation laid out in XI.
    (0)

  2. #2
    Player
    Radnar's Avatar
    Join Date
    Jun 2012
    Posts
    123
    Character
    Rad Nar
    World
    Coeurl
    Main Class
    Pugilist Lv 16
    Quote Originally Posted by Rukkirii View Post
    We checked in with the animation team about whether or not races will have different animations and they said that there aren't any plans to have unique animations per race. Instead they'd rather show the uniqueness of each race through their emotes rather than their battle animations. They did say however that they are trying to create unique animations for many of the class and job actions by the launch of A Realm Reborn. Please keep in mind that there is a possibility that they might not be completed in time but that they will do their best!
    Not what I wanted to hear. The game already has more emotes than I could ever imagine using, much less use practically. I would much rather see the animations I see and use every day have a unique feel that helps separate the races from eachother. The races in FFXIV already feel way too homogenous, and adding more emotes will not change that.

    FFXI did a masterful job of making each race look and feel special through unique animation and game lore. I was really hoping we would be seeing more of that in 2.0.
    (8)
    Last edited by Radnar; 08-09-2012 at 02:48 PM.

  3. #3
    Player
    snowstriker's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Syrus Auros
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Radnar View Post
    Not what I wanted to hear. The game already has more emotes than I could ever imagine using, much less use practically. I would much rather see the animations I see and use every day have a unique feel that helps separate the races from eachother. The races in FFXIV already feel way too homogenous, and adding more emotes will not change that.

    FFXI did a masterful job of making each race look and feel special through unique animation and game lore. I was really hoping we would be seeing more of that in 2.0.
    This. So hard. I rarely use emotes and when I do it's because I'm sitting around with LS mates waiting for someone to come back from AFK and that's it.

    If you are gonna be adamant about not diversifying battle animations between races, please at least when you add new Roegadyn emotes make them manly and rugged. A lot of their emotes make me sick with how "lol big guy looking like a softy" they are :/

    And my god give us back Galka's psych, the chipmunk face my Roegadyn makes during /psych is scary.
    (1)
    "Us heroes, we have so much to do."

  4. #4
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by Rukkirii View Post
    We checked in with the animation team about whether or not races will have different animations and they said that there aren't any plans to have unique animations per race. Instead they'd rather show the uniqueness of each race through their emotes rather than their battle animations. They did say however that they are trying to create unique animations for many of the class and job actions by the launch of A Realm Reborn. Please keep in mind that there is a possibility that they might not be completed in time but that they will do their best!
    See, its given low priority after all

  5. #5
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rukkirii View Post
    We checked in with the animation team about whether or not races will have different animations and they said that there aren't any plans to have unique animations per race. Instead they'd rather show the uniqueness of each race through their emotes rather than their battle animations. They did say however that they are trying to create unique animations for many of the class and job actions by the launch of A Realm Reborn. Please keep in mind that there is a possibility that they might not be completed in time but that they will do their best!
    Seems to me like they decided on the emote route because its easier to do. lol

    Though this was always XIV's problem, from copypasta landscape, hard to miss graphical glitches, client crashes, semi-identical animations, lack of "cool" gear at start, screwy untested battle/class mechanics etc etc.

    basically there was alot of corner cutting.

    While I do completely understand that SE is trying to rush and focus on the major changes in the game for ARR/2.0, which inevitably means that they'll have to cut corners on "less important" aspects of the game, I'm just kind of worried that XIV will never receive the same kind of love and attention XI did when it comes to those little things everybody takes for granted.

    Like for instance, go on your monk and try all your fist abilities and you'll find that there is no elemental effect on your hits! you'd think that with "Fists of Fire" you'd see fire when you hit a mob, no?

    FFXI had that.

    So, I'll say it again... XIV needs to do everything XI did and it has to do it better.
    (7)

  6. #6
    Player

    Join Date
    Jul 2012
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    4
    Quote Originally Posted by Rukkirii View Post
    We checked in with the animation team about whether or not races will have different animations and they said that there aren't any plans to have unique animations per race. Instead they'd rather show the uniqueness of each race through their emotes rather than their battle animations. They did say however that they are trying to create unique animations for many of the class and job actions by the launch of A Realm Reborn. Please keep in mind that there is a possibility that they might not be completed in time but that they will do their best!

    Well now... that's horribly disappointing. I was hoping 2.0 would fix the bland indifference between the races but instead it's just being hand-waved away. I guess having any real cultural heritage or uniqueness among them would just be too much effort. I for one cannot wait to play a bland mid-sized grey doll that has no representation in the world or where it belongs with.

    At the very least, please let us have much more varied character creation features.
    (7)

  7. #7
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Kinda makes me sad...I liked the different race's animations
    (2)

  8. #8
    Player
    AkiRouscelia's Avatar
    Join Date
    Mar 2012
    Posts
    171
    Character
    Aki Rouscelia
    World
    Exodus
    Main Class
    Pugilist Lv 50
    I think the way the characters hold their weapons and move around with them drawn out could use a bit of change. Something that I would like to see is the way lances are held while running being changed to a more interesting animation such as that of Kain from Dissidia Duodecim.
    (1)

  9. #9
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Fare thee well, unique racial animations D: I suppose updated/varied skill animations will suffice though.
    (1)

  10. #10
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Jennestia View Post
    I suppose updated/varied skill animations will suffice though.
    Indeed. I'm waiting for that for long time.. ><
    (1)

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