Page 4 of 14 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 137
  1. #31
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Kinda makes me sad...I liked the different race's animations
    (2)

  2. #32
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Rukkirii View Post
    We checked in with the animation team about whether or not races will have different animations and they said that there aren't any plans to have unique animations per race. Instead they'd rather show the uniqueness of each race through their emotes rather than their battle animations. They did say however that they are trying to create unique animations for many of the class and job actions by the launch of A Realm Reborn. Please keep in mind that there is a possibility that they might not be completed in time but that they will do their best!
    Does this mean we are keeping the "Fist to Da Face" casting animation?
    (3)

  3. #33
    Player
    AkiRouscelia's Avatar
    Join Date
    Mar 2012
    Posts
    171
    Character
    Aki Rouscelia
    World
    Exodus
    Main Class
    Pugilist Lv 50
    I think the way the characters hold their weapons and move around with them drawn out could use a bit of change. Something that I would like to see is the way lances are held while running being changed to a more interesting animation such as that of Kain from Dissidia Duodecim.
    (1)

  4. #34
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Rukkirii View Post
    We checked in with the animation team about whether or not races will have different animations and they said that there aren't any plans to have unique animations per race. Instead they'd rather show the uniqueness of each race through their emotes rather than their battle animations. They did say however that they are trying to create unique animations for many of the class and job actions by the launch of A Realm Reborn. Please keep in mind that there is a possibility that they might not be completed in time but that they will do their best!
    Pretty sad, considering "that other online FF game" had different emotes AND action animations per race...
    (7)
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

  5. #35
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Theplatter View Post
    Pretty sad, considering "that other online FF game" had different emotes AND action animations per race...
    THIS ISNT FFXI GOSH!
    (1)

  6. #36
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Fare thee well, unique racial animations D: I suppose updated/varied skill animations will suffice though.
    (1)

  7. #37
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Quote Originally Posted by Rukkirii View Post
    We checked in with the animation team about whether or not races will have different animations and they said that there aren't any plans to have unique animations per race. Instead they'd rather show the uniqueness of each race through their emotes rather than their battle animations. They did say however that they are trying to create unique animations for many of the class and job actions by the launch of A Realm Reborn. Please keep in mind that there is a possibility that they might not be completed in time but that they will do their best!
    I think this is a sensible choice as it's kind of a waste of resources to figure out some new way for each race to do haymaker etc., and every other ability under the sun. Like, that's just a pointless waste of time, especially since races already run in a unique way, and animate in other unique ways. They're already unique enough as it is. Classes however, could benefit more from such differentiation.
    (5)


  8. #38
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by bobbygunz View Post
    I think this is a sensible choice as it's kind of a waste of resources to figure out some new way for each race to do haymaker etc., and every other ability under the sun. Like, that's just a pointless waste of time, especially since races already run in a unique way, and animate in other unique ways. They're already unique enough as it is. Classes however, could benefit more from such differentiation.
    The current animations are extremely lame. We need new ones. Badly.
    (4)

  9. #39
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by bobbygunz View Post
    I think this is a sensible choice as it's kind of a waste of resources to figure out some new way for each race to do haymaker etc., and every other ability under the sun. Like, that's just a pointless waste of time, especially since races already run in a unique way, and animate in other unique ways. They're already unique enough as it is. Classes however, could benefit more from such differentiation.
    They only have to look at their previous MMO -- They use the same team even.
    (2)

  10. #40
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    they first will need to address the animations when activating skills, at this point they all use the same generic "power up" pose.
    (1)

Page 4 of 14 FirstFirst ... 2 3 4 5 6 ... LastLast