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  1. #1
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Hmm
    In my definition, cosmetic is something that only contribute to appearance/visual only, with little to none contribution to the core process (gameplay, mechanic, lore)
    Hope that make everything clear

  2. #2
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by rina_inverse View Post
    tldr you just got your ass whoped
    BOOYA


    on topic answer
    why did I make this low priority?
    why, because theres other problem with higher priority of course. I dunno but you made yourself look like an idiot here

    and why did this is low priority?
    because its purely cosmetic, and cosmetic always get lower priority over actual content
    Lol you take everything I said out of context and made it so I sound like an idiot. Nice...

    I said anything added to this game would be a priority considering the game was in such bad shape. I never said that this should come first. I was making a point that any request someone makes for the future gets the same lame response of "they shouldn't waste their development time on this".

    And no, I don't think getting replied by some guy that also takes my comments out of context is considered getting my butt whooped. Some people on these forums.. Smh
    (5)

  3. #3
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    This is the stance I would like to see for Musketeer if they ever add it:

    Also would make great AF.

    Edit: Lol on a serious note, I'm never apposed to them adding new graphic content. New stances would be cool I guess. As long as it doesn't take away from time being spend to make the graphics of the new HNMs that we desperately need ><
    (4)
    Last edited by Mijin; 08-07-2012 at 12:39 AM.

  4. #4
    Player
    Zantetsuken's Avatar
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    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Alternate battle and standard attack poses to help differentiate jobs and classes would be a nice cosmetic touch. I really enjoyed the differences in the Racial stances in FFXI, and would like to see something like that in FFXIV.

    Good suggestion OP~

    d(´▽`)b
    (1)
    Last edited by Zantetsuken; 08-07-2012 at 01:27 AM.

  5. #5
    Player

    Join Date
    Mar 2011
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    someplace
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    810
    Quote Originally Posted by Zantetsuken View Post
    Alternate battle and standard attack poses to help differentiate jobs and classes would be a nice cosmetic touch. I really enjoyed the differences in the Racial stances in FFXI, and would like to see something like that in FFXIV.

    Good suggestion OP~

    d(´▽`)b
    Races already animate differently. FYI.

    Which I realise is not relevant to the OP, but just pointing it out anyways. As far as these so-called "stances" go, well why not? I mean, if they can add firedance they can add some other equally superficial thing while they're at it.
    (0)


  6. #6
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by bobbygunz View Post
    Races already animate differently. FYI.

    Which I realise is not relevant to the OP, but just pointing it out anyways. As far as these so-called "stances" go, well why not? I mean, if they can add firedance they can add some other equally superficial thing while they're at it.
    which is why its low priority

  7. #7
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by bobbygunz View Post
    Races already animate differently. FYI.

    Which I realise is not relevant to the OP, but just pointing it out anyways. As far as these so-called "stances" go, well why not? I mean, if they can add firedance they can add some other equally superficial thing while they're at it.
    No, every ability in this game is the same besides the casting one and the way they stand for each job.

    Never played XI and I know that each race had a different animation for each weaponskill.
    (0)

  8. #8
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    How about Monks get a new ability called 'Throw Down', in which your monk throws his weapons on the ground, runs and jumps up on the mob's head and starts pounding it relentlessly over and over again at its face with bare fist.

    heh.
    (0)

  9. #9
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Yeah I like this battle stance that differentiate between class and jobs.
    (0)

  10. #10
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    while having different animations for jobs would be cool, since most content would be done with jobs it would basically make class animations nearly pointless. wasted development time.

    as it is, different races have different animations already. as far as the devs taking shortcuts with animations, you do realize this is one of the most beautifully animated games ever made, right? go through your list of emotes and take a look at the attention to detail. tell me that's not incredibly realistic movement.
    (0)

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