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  1. #91
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    If we can't get atleast some race specific things besides emotes atleast vary battle skills alot more.

    Also auto attacks if not different between races should atleast be more varied and fluid.

    On a relativly slower combat paced game you'd expect alot of interesting animations. Even a game like Tera has good variation on the skill animations, and that has a much faster combat pace then FF14.

    I like FF14, i like alot about it, but the combat animations are not engrossing and anything but the Job skills are borderline boring. Though alot of the Job skills rely more on effects that obscure most of the animation anyway.

    On the Emote note. I like having a fair amount of emotes, the issue with emotes to me is often the text that goes with it, which is often so specific that it makes semi-situational emotes completey situational.

    /thumbsup which can be used for so much more then agreement. Giving a Thumbsup can be used for "Good job" "Thats cool" "Well done" etc.

    Theres quite a few emotes that can almost remove themselves from use because of the text that comes with it. So if the Devs insist on spending time on emote building instead of combat which we use much more, atleast make the emote text less specific!

    /thumbsup text should just read: "You give Partypants a thumbs up!" At let our conversation, role play or geography decide what we mean.

    (could also let us combine an animated emote with custom text to replace it like the non-animation emote command does.)

    But really, at some point (even if its not release time) put some work into the combat animations on a fair scale. Thats part of the fun of being X race instead of Y race.
    (1)

  2. #92
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Yucie View Post
    Battle actions are seen far more often than emotes. I'd rather my battle actions be small in number, but look great and never get old, as opposed to seeing the same emotes over, and over, and over, especially when the game has too many already that go unused. THAT is a waste of memory and resources.

    Also, it's a game; there's no 'martial arts' rule to apply to it, which means that each person has their own way to fight.
    So we agree. Increase the number of battle animations and make them smooth and interesting. Still don't need racial differences. Their different skeletal structures will already give them slightly different animations i.e. Lalafells run "quicker" while Roegadyns trample along.

    For example: Elezens shouldn't be swiping their blade with any more finesse than the other races unless they are a fencer. Then any fencer of any race would be swiping their blade with finesse. It's not a matter of resources it's a matter of continuity in the game world. There will always be more stuff later, resources aren't the issue. The developers don't need to contradict themselves when they've been trying to make a more diverse Eorzean populace as opposed to the strict segregation laid out in XI.
    (0)

  3. #93
    Player
    Yucie's Avatar
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    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rhomagus View Post
    So we agree. Increase the number of battle animations and make them smooth and interesting. Still don't need racial differences. Their different skeletal structures will already give them slightly different animations i.e. Lalafells run "quicker" while Roegadyns trample along.

    For example: Elezens shouldn't be swiping their blade with any more finesse than the other races unless they are a fencer. Then any fencer of any race would be swiping their blade with finesse. It's not a matter of resources it's a matter of continuity in the game world. There will always be more stuff later, resources aren't the issue. The developers don't need to contradict themselves when they've been trying to make a more diverse Eorzean populace as opposed to the strict segregation laid out in XI.
    And how often, in any MMO, are such animations either changed or added onto?
    (0)

  4. #94
    Player
    _pops's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    364
    Character
    Sebastian Lumenheim
    World
    Balmung
    Main Class
    Black Mage Lv 90
    I was actually thinking about this the other day.

    I'd like to see this, eventually. Creates a bit of variety.
    (0)

  5. #95
    Player

    Join Date
    Apr 2012
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    1
    The simple answer to this is.

    /display battle-animation off
    /display casting-animation off

    And then.

    Macro or add to the action bar a custom macro like;

    /emote laugh <---- or any emote without text.
    /ma "Flare" <t>
    /large red flame explosion.
    (0)

  6. #96
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Yucie View Post
    And how often, in any MMO, are such animations either changed or added onto?
    Whenever there are new moves to put into the game...

    How often do MMOs get a full on reboot?
    How often do MMOs already change their animations? (see BLM screenshot on the main site)
    How often have they already been verified by forum reps?
    (1)

  7. #97
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Yucie View Post
    And how often, in any MMO, are such animations either changed or added onto?
    They've added quite a bit of animations to FFXI in past years (Job Emotes for example) but XI is a special case because they actually care for their MMO -- A lot of MMOs have boring animations that you'll see from start to finish which is true.

    The one thing I do hope though...

    SquareEnix: Rapier/Epee type swords you do not swing like a normal blade -- You thrust with it, so if you introduce these weapons or class (Fencer?) make sure to get it right this time >.>
    (2)

  8. #98
    Player
    Radnar's Avatar
    Join Date
    Jun 2012
    Posts
    123
    Character
    Rad Nar
    World
    Coeurl
    Main Class
    Pugilist Lv 16
    Quote Originally Posted by Viritess View Post
    On the Emote note. I like having a fair amount of emotes, the issue with emotes to me is often the text that goes with it, which is often so specific that it makes semi-situational emotes completey situational.

    /thumbsup which can be used for so much more then agreement. Giving a Thumbsup can be used for "Good job" "Thats cool" "Well done" etc.

    Theres quite a few emotes that can almost remove themselves from use because of the text that comes with it. So if the Devs insist on spending time on emote building instead of combat which we use much more, atleast make the emote text less specific!

    /thumbsup text should just read: "You give Partypants a thumbs up!" At let our conversation, role play or geography decide what we mean.
    This is an excellent point that bears repeating. The text which accompanies many emotes is very restrictive, and limits many emote's usage. We already have plenty of emotes - more than I could ever imagine myself using in any practical sense. I would much rather see the animation department start diversifying the race's stock battle animations and make the current emote text less strict, than devote their time to even more emotes.
    (0)

  9. #99
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Since I rarely fight wit Miqotes (surprisingly) do their tails raise up when they go into battle? I hardly pay attention to them lol.

    As someone said though, XI may be dated in terms of graphics now (being a 2001 era game) but the animations are still far more diverse and beautifully done with attention to detail than a lot of newer MMOs.
    (1)

  10. #100
    Player
    Radnar's Avatar
    Join Date
    Jun 2012
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    123
    Character
    Rad Nar
    World
    Coeurl
    Main Class
    Pugilist Lv 16
    Quote Originally Posted by Jennestia View Post
    Since I rarely fight wit Miqotes (surprisingly) do their tails raise up when they go into battle? I hardly pay attention to them lol.
    I can verify it does not for Keepers of the Moon Miqo'te.
    (0)

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