Realistic animations only do so much. And the game's 'realism' pretty much went out the window with Tanaka's going.. so..

As previously stated by multiple people in this thread, if you took a look at FFXI it does an AMAZING job of separating the races and making each look unique through a handful of good emotes, and the rest focusing on battle animations, as well as casting animations.

I'm not asking for hundreds or thousands of different animations - I'm asking simply for a handful of good ones, that separate each race and make them unique, while making battle and spellcasting a little less boring.

- The spellcasting animation is pretty much the same for each race, with very minute differents ~ look down, hold your first to your face and eat it while casting.
- For some races, polearms and great axes share the same pool of animations.. which are boring. Combat should be a tad flashy, especially since we don't have too much control over it directly.
- They made unique weapon skill animations that, for these skills, none of the assets are shared for use in other skills. Why can't they do this with some racial or gender animations?

It's not a lot to ask. My hume feels boring every time I'm doing something on PLD, or DRG.

Make it better, SE. Learn from FFXI.