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  1. #1
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    We checked in with the animation team about whether or not races will have different animations and they said that there aren't any plans to have unique animations per race. Instead they'd rather show the uniqueness of each race through their emotes rather than their battle animations. They did say however that they are trying to create unique animations for many of the class and job actions by the launch of A Realm Reborn. Please keep in mind that there is a possibility that they might not be completed in time but that they will do their best!
    (57)
    Bethany "Rukkirii" Stout - Community Team

  2. #2
    Player Kerwin's Avatar
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    Mar 2012
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    Ul'dah
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    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Rukkirii View Post
    We checked in with the animation team about whether or not races will have different animations and they said that there aren't any plans to have unique animations per race. Instead they'd rather show the uniqueness of each race through their emotes rather than their battle animations. They did say however that they are trying to create unique animations for many of the class and job actions by the launch of A Realm Reborn. Please keep in mind that there is a possibility that they might not be completed in time but that they will do their best!
    Does this mean we are keeping the "Fist to Da Face" casting animation?
    (3)

  3. #3
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    Theplatter's Avatar
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    Mar 2011
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    Character
    Mad Platter
    World
    Excalibur
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    Lancer Lv 90
    Quote Originally Posted by Rukkirii View Post
    We checked in with the animation team about whether or not races will have different animations and they said that there aren't any plans to have unique animations per race. Instead they'd rather show the uniqueness of each race through their emotes rather than their battle animations. They did say however that they are trying to create unique animations for many of the class and job actions by the launch of A Realm Reborn. Please keep in mind that there is a possibility that they might not be completed in time but that they will do their best!
    Pretty sad, considering "that other online FF game" had different emotes AND action animations per race...
    (7)
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

  4. #4
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    Quote Originally Posted by Theplatter View Post
    Pretty sad, considering "that other online FF game" had different emotes AND action animations per race...
    THIS ISNT FFXI GOSH!
    (1)

  5. #5
    Player
    Kazai's Avatar
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    Aug 2011
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    85
    Character
    All Evil
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Theplatter View Post
    Pretty sad, considering "that other online FF game" had different emotes AND action animations per race...
    I'm not sad about this. What I was sad about was that in FFXI other races looked cooler doing the same weapon skill I was using.
    (1)

  6. #6
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    Quote Originally Posted by Rukkirii View Post
    We checked in with the animation team about whether or not races will have different animations and they said that there aren't any plans to have unique animations per race. Instead they'd rather show the uniqueness of each race through their emotes rather than their battle animations. They did say however that they are trying to create unique animations for many of the class and job actions by the launch of A Realm Reborn. Please keep in mind that there is a possibility that they might not be completed in time but that they will do their best!
    I think this is a sensible choice as it's kind of a waste of resources to figure out some new way for each race to do haymaker etc., and every other ability under the sun. Like, that's just a pointless waste of time, especially since races already run in a unique way, and animate in other unique ways. They're already unique enough as it is. Classes however, could benefit more from such differentiation.
    (5)


  7. #7
    Player
    Yucie's Avatar
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    Jul 2011
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    Uldah
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    Character
    Yucie Phoenix
    World
    Balmung
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    Gladiator Lv 50
    Quote Originally Posted by bobbygunz View Post
    I think this is a sensible choice as it's kind of a waste of resources to figure out some new way for each race to do haymaker etc., and every other ability under the sun. Like, that's just a pointless waste of time, especially since races already run in a unique way, and animate in other unique ways. They're already unique enough as it is. Classes however, could benefit more from such differentiation.
    The current animations are extremely lame. We need new ones. Badly.
    (4)

  8. #8
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by bobbygunz View Post
    I think this is a sensible choice as it's kind of a waste of resources to figure out some new way for each race to do haymaker etc., and every other ability under the sun. Like, that's just a pointless waste of time, especially since races already run in a unique way, and animate in other unique ways. They're already unique enough as it is. Classes however, could benefit more from such differentiation.
    They only have to look at their previous MMO -- They use the same team even.
    (2)

  9. #9
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by bobbygunz View Post
    I think this is a sensible choice as it's kind of a waste of resources to figure out some new way for each race to do haymaker etc., and every other ability under the sun. Like, that's just a pointless waste of time, especially since races already run in a unique way, and animate in other unique ways. They're already unique enough as it is. Classes however, could benefit more from such differentiation.
    I actually agree with this. It doesn't matter what race you are, if you are trained in a particular martial art you will fight in the established form of that martial art, otherwise you are quite literally doing it wrong, or you're doing something else entirely. When it comes to animations: Class > Character Build ( i.e. heavy or slender ) > Nation > Personality / Personal style > Race. Not to mention that each city state is significantly more diversified than they were in XI. Cultural barriers distinguish a person's motion and behavior far more than their race would in the world of Hydaelyn.

    Racial animations belong in the realm of emotes, not battle actions.

    Quote Originally Posted by Dano View Post
    they first will need to address the animations when activating skills, at this point they all use the same generic "power up" pose.
    This as well. The special effects being different from Raging Strike and Power Surge are cool, but it'd be better if we had different animations for them entirely. I'd much rather have this than making the races be different.

    In XI, instead of "Squat your way to glory" it was "Half Bear Hug your way to glory"
    (2)
    Last edited by Rhomagus; 08-10-2012 at 07:50 AM.

  10. #10
    Player
    Yucie's Avatar
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    Jul 2011
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    Uldah
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    Yucie Phoenix
    World
    Balmung
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    Gladiator Lv 50
    Quote Originally Posted by Rhomagus View Post
    I actually agree with this. It doesn't matter what race you are, if you are trained in a particular martial art you will fight in the established form of that martial art, otherwise you are quite literally doing it wrong, or you're doing something else entirely. When it comes to animations: Class > Character Build ( i.e. heavy or slender ) > Nation > Personality / Personal style > Race. Not to mention that each city state is significantly more diversified than they were in XI. Cultural barriers distinguish a person's motion and behavior far more than their race would in the world of Hydaelyn.

    Racial animations belong in the realm of emotes, not battle actions.



    This as well. The special effects being different from Raging Strike and Power Surge are cool, but it'd be better if we had different animations for them entirely. I'd much rather have this than making the races be different.

    In XI, instead of "Squat your way to glory" it was "Half Bear Hug your way to glory"
    Battle actions are seen far more often than emotes. I'd rather my battle actions be small in number, but look great and never get old, as opposed to seeing the same emotes over, and over, and over, especially when the game has too many already that go unused. THAT is a waste of memory and resources.

    Also, it's a game; there's no 'martial arts' rule to apply to it, which means that each person has their own way to fight.
    (1)

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