Totally just for fun what if take on the Dragoon rework/changes in Dawntrail!
The philosophy with this imagined rework is just to reuse most of the stuff we already have or had in the past as much as possible!
Also, I thought about adjusting the potencies to match some of the changes but ultimately decided it was too boring to math the balance out on an imaginary for-fun rework! Please, just squint a little and pretend some math genius is gonna come through and math up the numbers so they make sense!
So, without further ado,
Getting rid of two buffs that do the same thing at the same time.
- Merge the buffs from Geirskogul and Lance Charge into a New(old) ability! Blood of the Dragon!
Our personal buff would gain upgrades as we level up!
- Blood/Life of the Dragon also grants nullification of directional requirements on weapon skills over its duration. This will allow Dragoon burst phases to keep its signature oGCD button mash without having to worry about leaving room for true north. More on positionals later.
- With Geirskogul stripped of its buffs, it gets relegated to an earlier version of the current Nastrond! Basically, Geirskogul is the level 60-79 version of Nastrond!
We're bringing sexy(eyes) back
- Bring back the eyes! With Life of the Dragon being all red and Nidhogg themed, I thought it would be nice to have Hraesvelgr themed stuff since we also come into contact with his eye in the ff14 lore!
The way eyes would come back is through... Mirage dive! (again)
- High Jump is reduced to a 20s cd and grants access to Mirage dive as normal. However, each use of mirage dive now grants 1 stack of "Light Wyrm's Gaze" (I forget what Hraesvelgr's title is, so I just went with Light Wyrm) Gaining 3 stacks grants access to Starcross! The Jump looks more light-y so I thought it would be nice to attribute it to the light-wyrm! Yay eyes are back!
This also means untethering Starcross from Stardiver! They still get used in the same window, but this arrangement just brings back a little more meaning to High jump and Mirage dive as currently they seem a bit floaty and almost vestigial.
- Also, we are getting rid of that silly 3 yalm nonsense on Starcross and making it a fully-fledged Jump ability, gap-closer and all. It's basically another Stardiver(Including only being able to single-weave it), only its Hraesvelgr-y.
Putting the Nidhogg-y things together
- Stardiver gets a replacement follow up skill in the form of Rise of the Dragon!
I and everyone else who watched the trailers thought Rise of the Dragon was a follow up to Stardiver, it fits thematically so I'm doing it here! Sorry Dragonfire dive! You're back to being a loner~
Dive from the sky with nidhoggygoodness before the great wyrm himself erupts from the ground. Good stuff.
Positionals!
- We're bringing the positional requirement on the 5th GCD back!
- We will have 2 versions of the new ender Drakesbane and... Drakesruin! They will function the same way as the buffed Wheeling Thrust/Fang and Claw did previously but now rather than a potency gain, it will grant 1 charge of Firstminds' Focus for correctly landing the positional!
- That means double the rate of Wyrmwinds Thrust and just having to use it within 10 seconds to prevent overcapping.
Reintroducing positional requirements on the 5th GCD as well as the increased rate of High Jump, Mirage Dive and Wyrmwind's Thrust should keep the non-burst portion of the rotation sufficiently busy while not being overwhelming. In addition to the nullification of positional requirements during the burst windows, these changes are intended to pull some of the stress away from the burst and back into the current lulls in the rotation!
In summary, we should have 1 more button to push during our 1min burst and 1 less button to press during our 2min (I think). We'll have a few more buttons to push and positionals to manage outside of burst but that should keep things interesting and since we wont need to use True north during bursts, we can use them when we're forced away from a positional to maintain Firstminds' Focus uptime! I just tried to take what we currently have and rearrange it a little so there's a little more cohesion![]()
The concept of Nidhogg and Hraesvelgr is something that could be expanded on in the future maybe at 110 we could go into full on Firstbrood mode and we get access to ala morns and ahk afars and get to give the DSR treatment to random foes but thats for another time![]()