Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast
Results 91 to 100 of 108
  1. #91
    Player
    Underscore's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    150
    Character
    Exia Lupus
    World
    Spriggan
    Main Class
    Viper Lv 100
    Quote Originally Posted by CidHeiral View Post
    Taking bets on how DRG is further mutilated in 7.2.
    I reckon they'll remove the animation lock on Stardiver and speed up the animation so it looks stupid and loses all its weight (but can be double weaved), like they did to Jump/High Jump.
    (1)
    Bring back 6.0 Dragoon. I want my job back.

  2. #92
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,335
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Underscore View Post
    I reckon they'll remove the animation lock on Stardiver and speed up the animation so it looks stupid and loses all its weight (but can be double weaved), like they did to Jump/High Jump.
    I miss the other jumps having more of a delay to them to really sell the animation. Stardiver is great but High Jump and Starcross have zero impact. I think they went way overboard listening to the whiners.
    (3)
    Last edited by CidHeiral; 03-17-2025 at 10:15 AM.

  3. #93
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,098
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Most of DRG's jumps have been turned into generic ranged oGCDs with animations that look like jump attacks, but they're not jump attacks. It's barely a Dragoon, it's a lancer with some ranged abilities.
    (1)

  4. #94
    Player
    enhasa's Avatar
    Join Date
    Feb 2025
    Posts
    6
    Character
    Jojo Nsoromma
    World
    Diabolos
    Main Class
    Scholar Lv 100
    The oGCD barf issue plagues a lot of jobs but none as severely as Dragoon. I have never really enjoyed Dragoon a ton but I know a lot of people who loved how it once played and I enjoyed playing with Dragoons and watching them pop off. When I saw that they got shoved into a somehow even stricter and yet less elegant rotation I could only feel sympathy as a DRK player who saw her favorite job get the life beaten out of it in ShB lol. Like I miss feeling like weaponskills could be a larger contributor of my job's damage profile but because so much of it is in my oGCDs crit is king and SkS can never be meaningful etc etc you've heard this gripe before but back to DRG/DRK-

    Like. They kind of have similar woes. The nuance of resource management is gone, instead of a steady ebb and flow outside of burst phase we do next to nothing until it's time to dump, and the dump itself is pretty much just given to us because what if a movement heavy phase or irregular downtime prevent us from bursting?

    Ah, but in their infinite wisdom, CBU3 has the answer- they just give it to the player for free every 2m! Much better than having us just start the fight with a capped gauge, and giving us abilities to use during downtime to recoup resources we can't gain without a boss to hit! They have to go in with heavyhanded solutions otherwise people that don't like reading ability tooltips might not clear Savage!
    (0)

  5. #95
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,335
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by enhasa View Post
    Much better than having us just start the fight with a capped gauge, and giving us abilities to use during downtime to recoup resources we can't gain without a boss to hit! They have to go in with heavyhanded solutions otherwise people that don't like reading ability tooltips might not clear Savage!
    Pretty much.
    (1)

  6. #96
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by enhasa View Post
    The oGCD barf issue plagues a lot of jobs but none as severely as Dragoon. I have never really enjoyed Dragoon a ton but I know a lot of people who loved how it once played and I enjoyed playing with Dragoons and watching them pop off. When I saw that they got shoved into a somehow even stricter and yet less elegant rotation I could only feel sympathy as a DRK player who saw her favorite job get the life beaten out of it in ShB lol. Like I miss feeling like weaponskills could be a larger contributor of my job's damage profile but because so much of it is in my oGCDs crit is king and SkS can never be meaningful etc etc you've heard this gripe before but back to DRG/DRK-

    Like. They kind of have similar woes. The nuance of resource management is gone, instead of a steady ebb and flow outside of burst phase we do next to nothing until it's time to dump, and the dump itself is pretty much just given to us because what if a movement heavy phase or irregular downtime prevent us from bursting?

    Ah, but in their infinite wisdom, CBU3 has the answer- they just give it to the player for free every 2m! Much better than having us just start the fight with a capped gauge, and giving us abilities to use during downtime to recoup resources we can't gain without a boss to hit! They have to go in with heavyhanded solutions otherwise people that don't like reading ability tooltips might not clear Savage!
    Dragoon is pretty much the oGCD job, and it was way worse when you didn't have burst for the first raid buff window. "elegant" lol. So elegant for the rotation to work really poorly in all forms of content. If they ever add eye management back to dragoon I'll just unsubscribe.
    (0)

  7. #97
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    276
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by mallleable View Post
    Most of DRG's jumps have been turned into generic ranged oGCDs with animations that look like jump attacks, but they're not jump attacks. It's barely a Dragoon, it's a lancer with some ranged abilities.
    It's terrible, but I don't see a solution while we're shackled to GCD combat that needs to roll as fast as it does, outside of making jumps single weave and hit way harder.

    Sky High/Sky Shatter is great because it's its own thing and PvP itself has more combat flexibility.

    Current battle system that need to go faster, flashier and shiny new buttons every expansion has run its course.
    (1)

  8. #98
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    974
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Balmung_Griffin View Post
    It's terrible, but I don't see a solution while we're shackled to GCD combat that needs to roll as fast as it does, outside of making jumps single weave and hit way harder.
    I was thinking before that GCD-jumps could make this work, but of course then that opens a new can of worms: You're now locked into a GCD-animation-jump.

    Which does provide for an interesting idea: What if these GCD-jumps made you invulnerable while the GCD is rolling, meaning you're in the animation. Genuinely leap out of the screen top, like the PvP jump? But then of course, that in turn opens a huge can of worms in regards to PvE, specifically raid fights that require 8 targets to aim stuff at.

    But yeah on principle I agree, the GCD-based combat system needs to go. Some jobs can work that way, most ought not to. Much like most jobs in a combat environment such as FFXIV's raids need a strong randomized input, so their combat flow isn't a static sequence.
    (0)

  9. #99
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,098
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    A 'jump attack' just needs to displace your character when it is used. Dragonfire Dive, and Stardiver are DRG's only true jump attacks. I do think putting jump attacks on the GCD is a solution for opening up design space. Like just give them like a 2 second recast so that they are faster than the standard 2.5 GCD, but still have room so it can scale with skill speed. The animation lock can be a high or as low as you want it to be.

    The only thing that is kinda sketchy about adding Sky High/Sky Shatter to PVE is the damage immunity from being 'untargetable.' Other than that, I think the attack could almost work 1:1. It simply works on similar principles as PCT's Motif, and Muse system.
    (0)
    Last edited by mallleable; 04-18-2025 at 04:13 PM. Reason: clarity

  10. #100
    Player
    VerySadDRG's Avatar
    Join Date
    Jul 2024
    Posts
    29
    Character
    Pryanik Pancechi
    World
    Cerberus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Dragoon is pretty much the oGCD job, and it was way worse when you didn't have burst for the first raid buff window. "elegant" lol. So elegant for the rotation to work really poorly in all forms of content. If they ever add eye management back to dragoon I'll just unsubscribe.
    The oGCD job that somehow gets less and less oGCDs to press, and person who says it still doesn't have lvl 100? Baits used to be believable.

    Also, M6S add phase really shows how bad that decision to cut Dragon Gauge was. While RPR and VPR can nuke Yan with their Enshrouds as soon as it appears, DRG can just sit and wait at least until 2m burst window, while barely dealing any meaningful damage to it. Thanks, Square, it truly was a rework of all time.
    (3)

Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast

Tags for this Thread