Bring back 6.0 Dragoon. I want my job back.
I miss the other jumps having more of a delay to them to really sell the animation. Stardiver is great but High Jump and Starcross have zero impact. I think they went way overboard listening to the whiners.
Last edited by CidHeiral; 03-17-2025 at 10:15 AM.
Most of DRG's jumps have been turned into generic ranged oGCDs with animations that look like jump attacks, but they're not jump attacks. It's barely a Dragoon, it's a lancer with some ranged abilities.
The oGCD barf issue plagues a lot of jobs but none as severely as Dragoon. I have never really enjoyed Dragoon a ton but I know a lot of people who loved how it once played and I enjoyed playing with Dragoons and watching them pop off. When I saw that they got shoved into a somehow even stricter and yet less elegant rotation I could only feel sympathy as a DRK player who saw her favorite job get the life beaten out of it in ShB lol. Like I miss feeling like weaponskills could be a larger contributor of my job's damage profile but because so much of it is in my oGCDs crit is king and SkS can never be meaningful etc etc you've heard this gripe before but back to DRG/DRK-
Like. They kind of have similar woes. The nuance of resource management is gone, instead of a steady ebb and flow outside of burst phase we do next to nothing until it's time to dump, and the dump itself is pretty much just given to us because what if a movement heavy phase or irregular downtime prevent us from bursting?
Ah, but in their infinite wisdom, CBU3 has the answer- they just give it to the player for free every 2m! Much better than having us just start the fight with a capped gauge, and giving us abilities to use during downtime to recoup resources we can't gain without a boss to hit! They have to go in with heavyhanded solutions otherwise people that don't like reading ability tooltips might not clear Savage!
Pretty much.Much better than having us just start the fight with a capped gauge, and giving us abilities to use during downtime to recoup resources we can't gain without a boss to hit! They have to go in with heavyhanded solutions otherwise people that don't like reading ability tooltips might not clear Savage!
Dragoon is pretty much the oGCD job, and it was way worse when you didn't have burst for the first raid buff window. "elegant" lol. So elegant for the rotation to work really poorly in all forms of content. If they ever add eye management back to dragoon I'll just unsubscribe.The oGCD barf issue plagues a lot of jobs but none as severely as Dragoon. I have never really enjoyed Dragoon a ton but I know a lot of people who loved how it once played and I enjoyed playing with Dragoons and watching them pop off. When I saw that they got shoved into a somehow even stricter and yet less elegant rotation I could only feel sympathy as a DRK player who saw her favorite job get the life beaten out of it in ShB lol. Like I miss feeling like weaponskills could be a larger contributor of my job's damage profile but because so much of it is in my oGCDs crit is king and SkS can never be meaningful etc etc you've heard this gripe before but back to DRG/DRK-
Like. They kind of have similar woes. The nuance of resource management is gone, instead of a steady ebb and flow outside of burst phase we do next to nothing until it's time to dump, and the dump itself is pretty much just given to us because what if a movement heavy phase or irregular downtime prevent us from bursting?
Ah, but in their infinite wisdom, CBU3 has the answer- they just give it to the player for free every 2m! Much better than having us just start the fight with a capped gauge, and giving us abilities to use during downtime to recoup resources we can't gain without a boss to hit! They have to go in with heavyhanded solutions otherwise people that don't like reading ability tooltips might not clear Savage!
It's terrible, but I don't see a solution while we're shackled to GCD combat that needs to roll as fast as it does, outside of making jumps single weave and hit way harder.
Sky High/Sky Shatter is great because it's its own thing and PvP itself has more combat flexibility.
Current battle system that need to go faster, flashier and shiny new buttons every expansion has run its course.
I was thinking before that GCD-jumps could make this work, but of course then that opens a new can of worms: You're now locked into a GCD-animation-jump.
Which does provide for an interesting idea: What if these GCD-jumps made you invulnerable while the GCD is rolling, meaning you're in the animation. Genuinely leap out of the screen top, like the PvP jump? But then of course, that in turn opens a huge can of worms in regards to PvE, specifically raid fights that require 8 targets to aim stuff at.
But yeah on principle I agree, the GCD-based combat system needs to go. Some jobs can work that way, most ought not to. Much like most jobs in a combat environment such as FFXIV's raids need a strong randomized input, so their combat flow isn't a static sequence.
A 'jump attack' just needs to displace your character when it is used. Dragonfire Dive, and Stardiver are DRG's only true jump attacks. I do think putting jump attacks on the GCD is a solution for opening up design space. Like just give them like a 2 second recast so that they are faster than the standard 2.5 GCD, but still have room so it can scale with skill speed. The animation lock can be a high or as low as you want it to be.
The only thing that is kinda sketchy about adding Sky High/Sky Shatter to PVE is the damage immunity from being 'untargetable.' Other than that, I think the attack could almost work 1:1. It simply works on similar principles as PCT's Motif, and Muse system.
Last edited by mallleable; 04-18-2025 at 04:13 PM. Reason: clarity
The oGCD job that somehow gets less and less oGCDs to press, and person who says it still doesn't have lvl 100? Baits used to be believable.Dragoon is pretty much the oGCD job, and it was way worse when you didn't have burst for the first raid buff window. "elegant" lol. So elegant for the rotation to work really poorly in all forms of content. If they ever add eye management back to dragoon I'll just unsubscribe.
Also, M6S add phase really shows how bad that decision to cut Dragon Gauge was. While RPR and VPR can nuke Yan with their Enshrouds as soon as it appears, DRG can just sit and wait at least until 2m burst window, while barely dealing any meaningful damage to it. Thanks, Square, it truly was a rework of all time.
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