From my understanding there is no stat that affects Melding. The % is based upon the order and tier of the materia, and the number of meld it is.

Just tried 9 times to triple meld.
I got 4 successful double melds, and failed on all the triples.
I refer you to "Get lucky, or buy it."
I plan to expand this guide to cover spirit bonding, crafting, and how to make millions of gil a day selling materia. The next part I want to have a list of popular double/triple melds for (most) every type of materia. I would love help from the community. Here is a list of every (useful) materia type. Please suggest popular double+ melded gear to add to this list. I will do my best to fill it in, but I am behind on the newest gear
Bloodthirst HP
Manathirst MP
Lifethirst HP/MP
Strength - Cobalt Mit Gauntlets
Vitality
Dexterity
Intellegence - Lightning Brand, Ivory Staff
Mind
Piety
Ironman's Will STR/VIT
Swordsman's Cry STR/DEX
Watchman's Vigil VIT/DEX
Loresman's Wit INT/MND
Wiseman's Vision INT/PIE
Vesteryman's Faith MND/PIE
Fire Materia
Ice Materia
Wind Materia
Earth Materia
Lightning Materia - Mahogany Pattens, Ivory Staff
Water Materia
Heaven's Fist (Attack Power)
Heaven's Eye (Accuracy)
Hell's Fist (Magic Attack Power) - Ivory Staff, Mahagony Pattens
Hell's Eye (Magic Accuracy) - Lightning Brand
Savage Aim (crit rate)
Savage Might (crit attack power)
Sagacious Might (magic crit attack) - Astrolabe (2 x IV), Boarskin Ringband of Storms,
Bloodflight (evasion)
Manaflight (magic evasion)
Bloodwall (def) - Kite Shield
Touch of rage (emnity+)
touch of Emnity (enmity-) - Raptorskin Satchel Belt
Edit: Could any recommend a good parser?
Last edited by Alzelia; 08-06-2012 at 07:45 AM.
I updated the main post
I formatted it to make it easier on the eyes, and I highlighted the results so people can skip the math.
And lastly I added a section about the order you should meld materia.


(Raikki; post 420290)
Nothing much more interesting beyond this. For triple meld you can assume ~9% for any combination of III and IV for practical purposes.
As for cost, just sum up the costs of your equip and 2 materia and multiply by 4 for III melds , 6 for IV melds, 60 for triple IV (triple III not really practical).
Last edited by Sylkis; 08-06-2012 at 02:47 PM.


These are the values I collected. Have fun.
https://docs.google.com/spreadsheet/...hl=en_US#gid=0
Has every value for double-meld on lvl 41+ gear with some extra values. I used the table that Sylkis posted above as a starting point.
HQ bonus is only 5% for double meld. It decreases as you meld more.
5% -> 4% -> 3.5% -> ??%
Btw, yes I know the formatting sucks.
Last edited by tymora; 08-06-2012 at 03:56 PM.


Tier I and II melds are useless except for Gambler's Crown , in that case you wouldn't care about the tiny differences since you are melding so many. Its approximately 40%>30%>20%>20%



just finished an 0/13 run on double melds, I blame dalamund

Popular Pie Meld for DRG would be Cobalt Haubergeon (Body piece)(Or Darksteel Haubergeon if someone actually wanted to try and blow up a bucnh of those ><; It won't be me)
Though I (as in a LS mate) will be attempting the Cobalt Hauby in the near future, so i'll record the Percentage chances for you. Can also ask if my LS would be willing to record their results for you.

i think the moonphase plays a big role too, i can see the full moon is a good phase for double melting with certain jobs
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