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  1. #11
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    So just queue the other 2 dungeons?



    Expert roulette just means the latest level cap dungeons. They've never been difficult.
    (6)

  2. #12
    Player
    Purrnauskis's Avatar
    Join Date
    May 2024
    Posts
    105
    Character
    Dodonko Herkkureisi
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valence View Post
    No thanks.

    If I play through the content it's to enjoy and have fun with the content, not to skip it as fast as possible. Put hard syncs on every endgame piece of content please. Especially the story trials before EW, they're an absolute joke right now and that's exactly what you're trying to do with those dungeons.

    If you're not enjoying dungeons and roulettes, then don't queue for them. There is other venues to get tomes.
    Correct me if I'm wrong at any point but...

    They added follower dungeons for that. U can go do that and smell the roses. Or u can set up a PF and enjoy your forced ilvl content and slog through it.

    But, last time I checked I can't unsync Alexandria and run it how I want and get the same rewards?

    And I enjoy the 2 other dungeons in expert rolo btw even with FF14 trademark linear tube design.
    (1)

  3. #13
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,953
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Basteala View Post
    To be fair, there is fun to be had pulling legions of mobs doing big damage and bringing out big aoe bombs to take them out. The trouble is that DT's dungeons don't have any trash pulls like that--they've done great with bosses, but there's more mandatory slowpacing with trash pulls than ever. There's no Mt Gulg pulls here
    What's the point of pulling big when everybody is so overgeared with no hardsync that you oneshot said gigantic pulls after barely 2 GCD into your burst? Most unsatisfying gameplay ever and no different from what msq overworld quest targets feel like. I love big pulls, but not when they die within 5s.

    But if some people feel like progression should feel like unsync godmode and that gameplay shouldn't be a part of the game past the first weeks of introduction, then sure I guess.
    (0)

  4. #14
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    709
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Purrnauskis View Post
    Absolutely not. A big point of a MMO is progression and power is part of that. This is endgame content, it is literally called expert roulette and it is the highest dungeon content there is. What you essentially want to do is strip that progression or feeling of it away and make gear useless and pointless.

    And fun is subjective. Feeling like you are progressing and get more powerful may not be fun to you but it is fun to others.
    there has to be a sweet spot for that though, cause while feeling powerful is part of an MMO, being to powerful comes at a detriment to the experience of a combat encounter (best examples are Nald'Thal and Glasya Labolas)

    Becoming powerful should mean you can push phases easier and earlier, as well as survive otherwise deadly mistakes, not turn every bit of content into an unsynched style cakewalk.
    (4)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  5. #15
    Player
    dwodmots's Avatar
    Join Date
    Feb 2022
    Posts
    94
    Character
    Crithril Orthorien
    World
    Odin
    Main Class
    Paladin Lv 100
    Core character progression is my favorite thing in any RPG, so I really don't like ilevel sync for things that aren't a specific challenge like (Ultimates). Getting synched down feels like the anti-fun balance police having a melty over my crits.
    (0)

  6. #16
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Purrnauskis View Post
    I've count and around 80% of my expert roulette in the past 2 weeks have been Alexandria only, even more so when I que as a tank. There has not been a single new player in any of them.

    So what is the point of this absolutely horrible sync? So we don't rush through the dungeon so u can enjoy "le story"? But there is not any relevant story during trash packs or bosses AND the dungeon already forces you to wait cuz of an arbitrary wall for the epic story their intern wrote while taking a dump.

    This is horrible design, it takes power away from the player and makes this farm content take even longer. And what is it even doing in EXPERT roulette then if it is supposed to be expert? Imagine if WoW started to item level sync u in m0 or lower m+ keys cuz uhh duhh reasons.

    Thanks for listening, fix this horrible mechanic thanks.
    What is your actual concern here, the item level sync or that you're getting Alexandria 80% of the time?

    The item level sync is there in response to past player complaints that the lack of one trivialized the end game MSQ dungeons too quickly thanks to power creep. They're highly unlikely to remove it.

    Why are you getting Alexandria 80% of the time? That's a more interesting question. The required ilvl for all 3 dungeons in the roulette is the same (670). You can't queue for the roulette unless you have all 3 unlocked. A guess would be that players find it easier to grind Alexandria for tomestones, despite the ilvl sync, than Tender Valley or Strayborough once they have their daily Expert bonus. The usual wipes in the latter two slow things down much more than the RP delays in Alexandria slow that dungeon down.

    If you dislike Alexandria that much, then skip the Expert roulette and queue for the other two directly. The daily bonus (40H/60A) is already less than you earn for running any of the 3 dungeons normally (50H/80A) so you're really not missing out on much. Just run one of the dungeons an extra time to make up for the loss.
    (4)

  7. #17
    Player
    CamuiKushi's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    303
    Character
    Camulos Kellesha
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Hard disagree. If anything more things need ilevel sync.I legit feel bad for players finishing up Endwalker right now and having the coolest moments of the Myths of the Realm raids entirely skipped.

    Quote Originally Posted by dwodmots View Post
    Core character progression is my favorite thing in any RPG, so I really don't like ilevel sync for things that aren't a specific challenge like (Ultimates). Getting synched down feels like the anti-fun balance police having a melty over my crits.
    I personally feel the most enjoyable way to experience the power creep is by doing stuff unsynced and seeing how far you can push going solo.
    (2)

  8. #18
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,821
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Purrnauskis View Post
    But like I said, Alexandria doesn't really have anything going on during the trash packs or the bosses. It already forces you to watch the "cinematic experience" during those arbitrary walls when there is 0 trash. And if its called expert roulette then why is Alexandria there?



    Absolutely not. A big point of a MMO is progression and power is part of that. This is endgame content, it is literally called expert roulette and it is the highest dungeon content there is. What you essentially want to do is strip that progression or feeling of it away and make gear useless and pointless.

    And fun is subjective. Feeling like you are progressing and get more powerful may not be fun to you but it is fun to others.
    Totally agree with ovIm they need to fix sync. We have 3 dungeons with some oomph and then countless others that are a snooze fest. What's worse is a lot of fun mechanics have been stripped out of the dungeons to make them even easier to fit the single player agenda (i.e freeze mobs in Snowcloak).

    As for getting to endgame that's a laugh in itself you have 4 raids(Glorified trials) and 2 extremes. Once you have the mounts and clears that's a days content and even if you haven't cleared its a handful of fights to spam over and over it's tedious.

    I'm also sick of saying to friends and new players "the game will get harder once you get to <insert recent expansion> just stick with it" For them to eventually quit because of how long it takes.
    (1)
    Last edited by Masekase_Hurricane; 09-23-2024 at 01:33 PM.

  9. #19
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,953
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    People conveniently forget that we already have a big sense of gear and power progression within the ilvl range of the dungeons themselves between the moment they get introduced and later when people reach the ilvl cap. If you're telling me that Alexandria feels identical to what it was when DT released and everybody was still in leveling gear, or if the current Valley and Clownfiesta dungeons feel as long and stretched today as they did when everybody was barely into job and vanilla tome gear, then I don't know what to tell you.

    Maybe one of the true problems is that you're not the only one in parties, that some parties early on you'd get are full of tryhard people that will melt everything under 10min while later in the tier you may get a party of novices with low gear or just very casual players taking ages to kill things or being extra squishy. And maybe we also all on average gear up too fast and immediately reach the ceiling idk.
    (0)

  10. #20
    Player
    bp_isa_ff's Avatar
    Join Date
    Feb 2022
    Posts
    22
    Character
    Audrey Nocturne
    World
    Seraph
    Main Class
    Samurai Lv 100
    Item level sync on dungeons is good, but I would say that it shouldn't be synced until that dungeon is out of expert roulette.
    (1)
    On May 16th 2024, Creative Studio III made the decision to terminate the existence of non-standard Black Mage. The impact of this decision on the job's population will be negligible.

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