People conveniently forget that we already have a big sense of gear and power progression within the ilvl range of the dungeons themselves between the moment they get introduced and later when people reach the ilvl cap. If you're telling me that Alexandria feels identical to what it was when DT released and everybody was still in leveling gear, or if the current Valley and Clownfiesta dungeons feel as long and stretched today as they did when everybody was barely into job and vanilla tome gear, then I don't know what to tell you.
Maybe one of the true problems is that you're not the only one in parties, that some parties early on you'd get are full of tryhard people that will melt everything under 10min while later in the tier you may get a party of novices with low gear or just very casual players taking ages to kill things or being extra squishy. And maybe we also all on average gear up too fast and immediately reach the ceiling idk.


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