Quote Originally Posted by Raenra View Post
It is a rather flawed scaling mechanic, and one that's regularly abused by fate-farming groups - especially at the moment with instance-hopping readily available.

Another frustrating mechanic is how small the fate range is, relative to where the mobs spawn. They can often spawn outside of the fate area, but if a high-level player leaves that area to engage them, we unsync and can't interact with them until we resync.
Simply making the fate area extend beyond their spawn spots would resolve this.

Personally I miss the ShB story-orientated fates. Ones which tie into the story of the zone, and especially the chain fates which featured interesting NPCs telling a story as they journeyed towards some goal.
The current fates and chains are quite hollow in plot substance, much like the endwalker ones were.
"Here's some animals, go slaughter them."
You still have story fates? Endwalker had the Chi and Davidadipa stuff, same with DT for the Snek and Squirrel fates. There are plenty of two-part fates as well.