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  1. #1
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by DiaDeem View Post
    I miss HM dungeons...

    A while ago there was a PF running ARR HM dungeons with no echo and on Min iLv and it made me remember how interesting dungeons could be. Environmental hazards, bosses with mechanics that were more than dodge orange thing, and biggest of all: Wall-to-wall pulls are impossible sometimes because you need to focus down a specific target or make sure you don't pull something that can one shot the party.

    This part in Lost City of Amdapor...


    You have to pull the ads without alerting the Baalzephon, cause otherwise it murders the healer, and you can't pull everyone because the Baalzephon is being healed by the towers and you can't out-damage them. There was strategy to pulling things. Wall-to-wall pulls are the worst thing to ever happen to this game.
    Coincidentally in the same dungeon, my brother in law always tells this story about how he was doing it for his first time with a bunch of people, and they didn't know how to handle the doors, but they all worked it out and kept psyching each other up until they killed the boss. Also, HM dungeons used to drop Darklight gear, which was the best stuff you could get via drops before Labrynth of the Ancients came around, so there was a reason to run them.

    This entire experience just doesn't exist in the game anymore. Dungeons never provide any real challenge nor gear worth the hustle, and interesting mechanics are entirely MIA. Variant dungeons are the closest we've got to old HM dungeons, which is I why I enjoy them so much, but we've only gotten 3 so far, and while I love my Statice mount, that's the only reward I can think of right now.

    More Variant Dungeons and the Exploratory zone can't come back soon enough... and heck, bring back HM dungeons.
    This is the thing too many anti-ARR players don't get. It's not about not being hallways, it's just about giving each dungeon some kind of distinct mechanic, gimmick of flair between bosses setting themselves apart, that isn't just your character flying automatically somewhere.
    (7)

  2. #2
    Player
    Rabblerabble's Avatar
    Join Date
    Aug 2024
    Posts
    44
    Character
    Jonas Brand
    World
    Zurvan
    Main Class
    Arcanist Lv 40
    I would like to know more about housing item limit increase (shoot it down or tell us it is coming for sure), reasonable assurance that they heard the community feedback on Dawntrail's story, and some evidence that an actual job revamp is at least in planning, the kinds of input or what group of people they are listening to about this subject. That is what I would like to see discussed during the live letter.
    (4)

  3. #3
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    I want the restriction on the firmament to be disabled. Let folks from other servers in there now. Lets face it, we've finished the restoration, it does not need to be restricted now.
    (6)

  4. #4
    Player
    TemporalFruitsAndVeggies's Avatar
    Join Date
    Sep 2024
    Posts
    122
    Character
    Kiwi Kayoubi
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    I would like to hear about a concrete plan to almost entirely overhaul jobs and combat. How can we move away from some or all of:

    * Boring stats
    * The long GCD
    * The two-minute meta
    * Near total homogenization of jobs of the same role
    * Bloated skill bars filled with buttons that almost all do the same thing
    * Complete lack of player choice
    * The hyper-janky snapshotting system
    * The fact that the resolution to almost every fight mechanic is "walk to the right place and stand there"
    * Super backloaded skill acquisition, making low-level play unbearably tedious

    Obviously GW2 is a very different game, but in it, I can and very frequently *do* do stuff like, "oh, our healer's weak, I can sacrifice a bit of damage for a little group healing" or "oh, let me swap in some projectile reflection for this boss," or "I'm gonna need more stun-break here because this guy does a lot of CC" or whatever. It's really nice to be able to swap your actives and passives on the fly. I would love if FFXIV allowed for that kind of situational decision-making, and if combat were a little more fluid and less locked down by a long GCD and the awful snapshotting.
    (10)

  5. #5
    Player
    lolnotacat's Avatar
    Join Date
    Apr 2021
    Posts
    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TemporalFruitsAndVeggies View Post
    Obviously GW2 is a very different game, but in it, I can and very frequently *do* do stuff....
    This is something I really do like about GW2. The flexibility to make a team comp not just viable, but great even if its not the meta. I mainly a play a thief, which isn't very sought after in PVE it seems, but people seem pretty happy when I bring Basilisk venom for bosses with a defiance bar. Also I think GW2 could do to have a few more skills on the hotbar, but 10 skills (1 of which is essentially an auto attack), which all have a purpose instead of just being part of a chain is a much more engaging design.
    (1)

  6. #6
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TemporalFruitsAndVeggies View Post
    * Boring stats
    do you have an example of not boring stat sytem ? I played a few MMOs and everyone of them were boring

    Quote Originally Posted by TemporalFruitsAndVeggies View Post
    * The long GCD
    I think you need to choose between "mech complexity" and "apm", you cant have jobs with 70-80 apm while doing very complex mechanics, nonetheless I think APM should be a bit higher, 50 to 55 for every class more or less


    Quote Originally Posted by TemporalFruitsAndVeggies View Post
    * Complete lack of player choice
    There will always be a single optimal choice

    Quote Originally Posted by TemporalFruitsAndVeggies View Post
    * The hyper-janky snapshotting system
    Netcode issue, they will probably never change it

    Quote Originally Posted by TemporalFruitsAndVeggies View Post
    * The fact that the resolution to almost every fight mechanic is "walk to the right place and stand there"
    They started to put more "react & adjust" kind of mechanics recently, I hope they will be more in the future

    Just giving some more information, but overall I agree
    (1)
    Last edited by CaedemSanguis; 09-26-2024 at 09:35 AM.

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,369
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    do you have an example of not boring stat sytem ? I played a few MMOs and everyone of them were boring



    I think you need to choose between "mech complexity" and "apm", you cant have jobs with 70-80 apm while doing very complex mechanics, nonetheless I think APM should be a bit higher, 50 to 55 for every class more or less




    There will always be a single optimal choice

    Netcode issue, they will probably never change it



    They started to put more "react & adjust" kind of mechanics recently, I hope they will be more in the future

    Just giving some more information, but overall I agree
    RuneScape (hilariously enough) is an example of a system that works with interesting stat choices because while each of its 4 main combat systems has an absolute BIS at any one time that BIS is often locked behind being incredibly expensive (like the equivalent of billions of Gil) can often be extremely hard to obtain and different fights benefit fun different accessories that may or may not also be extremely expensive

    So this creates a tiered BIS where if you have 50 billion Gil you can just buy the absolute BIS but most players who have limited money pools will have to pick and choose based on how much money they have, what the fight asks for, what skills they have levelled, whether they want to use degrading armour and if they want to spend more money inventing new perks for new gear they buy

    Let’s take a super easy explanation of this system- the cape slot

    Now for a lot of fights there are niche capes that are BIS for a fight and they can have different requirements including
    -completing a set of tasks for the local city that requires high levels in many skills
    -completing treasure hunts
    -completing particular long quest chains

    Outside of these niche capes the most common BIS cape is the trimmed completionist cape, which is only offered to people who have done everything in the game, below that is usually the max cape which is all skills at 99 cape and below that are the individual skill skill capes for getting that skill alone to 99. Intersected in that can be capes like the third age cape (incredibly expensive) or Ava’s attractor (retrieves arrows)

    Every cape is a choice of what to wear, has different requirements and upsides and costs a different amount leading to 10,000 different builds you can make

    That is an example of this sort of skill system working for many players
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by CaedemSanguis View Post
    do you have an example of not boring stat sytem ? I played a few MMOs and everyone of them were boring
    Oh oh I know I know. Here is one https://finalfantasy.fandom.com/wiki...ntasy_XI_stats
    (1)

  9. #9
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    243
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Oh, yeah I almost forgot.

    The hats for viera and hrothgar. All of them. And no more partial ghosting or whatever, you guys had 5+ years to figure it out.
    (6)

  10. #10
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    368
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    Beastmaster.

    They just kind of announced it "Oh....btw the way, BST is coming....well....bye...." More info would be nice.

    Soooooo.....Do you tame and collect pets?

    Are there simply summonable jug pets like XI?

    Are our Mounts the pets.......?

    Can you name them?

    Can you ride them as a battle mount?

    Can you fight other BST or PVP in a Monster Duel?

    Is catch going to be a JA?

    What can't BST tame? Hopefully it is not like XI where there were more untamable monster families than tamable ones.......Master of Monsters my a$$. XI could have easily implemented catch from V, so BST can catch monsters defeated by the party to release later. Guess it could have functioned like TH, where the more + catch gear you have, the better the chance to catch a monster your party defeated to release later as a not repeatable summon (Meaning you have to catch it again). I digress.......
    (1)

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