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  1. #41
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,123
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Removing the damage options and giving 6 support cards when you can’t plan around any of them I agree would make the SB system useless………but that’s basically exactly what we have now. All of the cards are useless except the DPS cards. You can plan around them but you don’t need them in the first place so planning around them is pointless
    But that's precisely the point, not having "oh lucky!" and "you lose, better luck next time" randomness, instead have equivalent randomness.

    Like with the current system, a cool thing would be if the draw were random Astral or Umbral. It'd be equivalent though because you'd get that damage card either way, you just don't know which one (and with Astrodyne removed it's a minor personal difference wether you get 2 Lords vs 0 Lords, that might be acceptable).

    Could you do a thing where you isntead get 13567777 redraws and "go fix it", SB-AST style having to work around bad luck? Sure, but it's also pointless, you're going to mitigate your bad luck anyways (everything else is utterly suboptimal), so why have the randomness saddle you with either having to do that or not, but the outcome is the same anyways (you mitigated and now have a decent albeit often not perfect option)?

    Like, if the other choice (not mitigating your bad luck) was meaningful, we'd have a winner. But good luck actually doing that. It can work, but not in a vacuum. Like, you could have it so that you essentially get infinite Redraw on random card draws, but in return each Redraw costs 1000MP more than the previous one (and first one is free). But unless you update other jobs to suddenly have to worry about their mana in meaningful ways, that's just a pure nerf to AST unless you make it so thatr AST is stronger ot offset this (which makes us OP when lucky, the whole reason the system was de-randomized).
    (0)

  2. #42
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    595
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    For me, to solve AST problem it's just a matter of bringing back card RNG and the Time Mage aspects.
    (1)

  3. #43
    Player
    RyoXander's Avatar
    Join Date
    Oct 2018
    Posts
    93
    Character
    Wiccan Ghost
    World
    Goblin
    Main Class
    Astrologian Lv 100
    It'd be cool if they let you throw cards at the enemy for extra dps (Gambit-style). Much like how SCH can use Energy Drain to use unneeded Aetherflow, ASTs would be able to hurl cards at the enemy for extra damage. It wouldn't be anything crazy but it would be something at least. I'd be cool with this option if they made the cards RNG.

    Another change, that would be more fun, would be to make it so that the 4 less useful cards give proper dps buffs. Something like crit/direct hit rate and/or CD reduction cards separated for melee and ranged. This way, every 55 seconds you get to "nano boost" a dps of your choice. I prefer this option for the current non-RNG card system.
    (0)
    Last edited by RyoXander; 11-20-2024 at 03:33 AM.

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