I feel like the Issue with stormblood cards wasn't the RNG nor was it having utility cards, it was that damage buff cards and utility cards were mixed together in the same system.

Almost like they could have made minor arcana your damage buff system of rng cards (where you still get a ranged or melee card), they could have also done more with this, then theirs the utility cards, the reason why they feel flat and uninteresting is because the effects feel really boring like woo 10% mit, also the fact theirs no RNG element of trying to fit that card into everything else (you usually just put defensive/healing cards on tank)


I think if they rework ast again they should.
1. Minor arcana becomes your damage buff cards
2. Draw becomes support/utility cards, these are random again with 6 different effects.
3. a cooldown that will Spread your current drawn Support/utility card on a longer cooldown

Maybe then astro cards would actually feel interesting and unique to astro, though I miss having pure or barrier stance on astro even more personally, but likely will have to wait for the 5th healer (if they do one) to get that back lol.