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  1. #34
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,506
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sylvain View Post
    So?

    Does it invalidate the premis?

    We say that AST should be about managing the RNG element. But on the other hand, we don't use unwanted RNG element because we learn to deal without them. (So the Lady for the minor arcana).

    Let's take SB cards, which many consider to be the paramount of best of the design but instead let's swap the 3 DPS cards for 3 support effect, like HoT, Heal Receive and Shield let say.
    Would you still consider the system to be a good system?
    Because which effect you get is random, you cannot plan around. So you'd need a healing strategy which does not involve any specific card draw.

    The only reason SB cards worked was because there would always be one useful option and since we were doing 1 draw every 30s with the ability to store reroll royal-road the odds of getting a "DPS Spread" card was decently high.
    But all the supportive aspect of cards was mostly useless.

    Really imagine SB with only supportive effects on cards. It would have turned to "Throw wathever AoE buff you get here to help healing". But perhaps we would have actually been dealing with cards this way trying to make the most out of them instead of just throwing anything that wasn't serving the AoE+Balance combo.
    And that’s that point, it worked because 3 cards were DPS cards (depending on who you gave them to)

    Removing the damage options and giving 6 support cards when you can’t plan around any of them I agree would make the SB system useless………but that’s basically exactly what we have now. All of the cards are useless except the DPS cards. You can plan around them but you don’t need them in the first place so planning around them is pointless

    The SB system worked because the goal was DPS but if a situation arose where a card you didn’t plan around came up at the right time it could be used, but if it wasn’t needed you could protect against the bad RNG. Old Bole generally you’d redraw it or minor arcana it, but if you set up a spread with royal road hoping for a balance but bole came up at the right time you could spread bole to great effect. Modern bole you can plan around but you never need it in the first place so it’s just useless fluff

    Playing to RNG didn’t mean “always use the card you got” it meant “all cards but balance and spear are in service to balance and spear in an optimal scenario but there was a large degree of optimisation in controlling which bad luck protection you used on each card and if you randomly were presented with a scenario in which a card you would have burned for balance or spear you can instead apply as the card it currently is”
    (4)
    Last edited by Supersnow845; 09-30-2024 at 08:14 PM.