Quote Originally Posted by Carighan View Post
Well, we currently have no RNG, do you feel like you're just a White Mage with some card flavor?

I mean, beyond all the general issues, like all healers just spamming a single nuke and having 0 reason to heal outside of oGCD use, of course. That has to be solved at a game level, by dealing actual and constant damage to both the tank and the raid, all the time, so that no oGCD-array can cover that, before long they're all on CD and you got to GCD heal.

Importantly, if you are going to answer "Yes, with randomized cards I'd feel different from WHM, but not without that!", then consider this: Would they then make it a 50/50 coin flip to gain a charge for the Blood Lily on using either Lily heal (essentially adding randomness to the core mechanic of WHM!) would you again feel the same as White Mage, because they now got randomness, too? As in, would the pure downgrade from having to beg your job mechanic to actually work be enough to sort regen healers into two categories, "Works as advertised" vs "Sometimes works as advertised, sometimes you just draw a dud"?
Except AST didn’t “didnt work” when you drew the wrong card because its entire minigame was around mitigation and playing around the RNG you got, if you were relying on drawing something in particular for a particular mechanic then you were playing AST wrong, what set AST’s gameplay apart was the fact that you were playing something on the side alongside your healing. Current AST just gives you extra charges of useless single target heals you barely use anyway and calls them “cards” despite there being zero minigame around playing them

Modern AST doesn’t “always work as advertised” it just makes the cards to completely pointless and useless with zero feedback on “playing” them well that it just feels like you are playing a generic filler regen healer which is what WHM has felt like for years