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  1. #1
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80

    Solution to Astrologian problem

    I would like to address several problems that I faced with this job and my solution to card system.

    issues with the job:
    1. card system DT change kills it by giving non DPS buffs
    2. buffs doesn't feel impactful
    3. busyness of the job compared to jobs in the same role

    solution:
    • remove any kind of non DPS cards and keep cards DPS only
    • other system should be focus on healing part only.. no DPS buttons every 2 min
    • Keep cards as GCD that give high potencies
    • below my solution to keep card system better

    Overview:
    Keeping card system focus on DPS only while other kit is healing.
    Cards should be more impactful give much more percentage while keeping it as GCD and make the job less busy.


    Card system:
    Completely rework the cards.
    reason: adding bonus to jobs which is hard casters like BLM and PCT. while adding affect to also jobs that are faster like VPR and NIN

    cards:
    • Balance: Buff target by adding damage bonus to next GCD by 100P for next 5 GCD for 20s.
    • Arrow: Buff target by adding damage bonus to next 2 oGCD by 150P and next 4 GCD by 50P for 20s.
    • Spear: Buff target by adding extra 30% bonus damage to crit attacks for 20s.
    • Spire: Buff target Crit percentage by 15% for 20s.

    Each 30 sec will allow you to draw 2 cards,
    first card will be randomize between balance/arrow
    second card will be randomize between spear/spire

    Other kit changes reasons:
    keep the job fantasy buffing self healing rather than using oGCD as buff to allies

    Other Kit changes:
    • Exaltation
    • Celestial Intersection
    • Neutral Sect
    will be used as impowering skills to next Healing GCD.

    it will empower these spells:
    • Aspected Benefic
    • Helios Conjunction

    Light speed: allow to cast while moving.

    note:
    numbers are not accurate
    (0)
    Last edited by BabyYoda; 09-21-2024 at 09:17 PM.

  2. #2
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,000
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Hard disagree. Busy is what I liked about AST. Making the cards GCD would make it even more boring and sluggish.
    (12)

  3. #3
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by PercibelTheren View Post
    Hard disagree. Busy is what I liked about AST. Making the cards GCD would make it even more boring and sluggish.
    from my understanding you prefer spamming 1 button full fight rather than using cards as GCD?
    (0)

  4. #4
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,000
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by BabyYoda View Post
    from my understanding you prefer spamming 1 button full fight rather than using cards as GCD?
    I prefer the cards being an OGCD with a short cooldown so I have something to manage between endless GCDs. The GCD in this game is LONG, making something like cards into GCDs would make the job even slower. The sluggishness was why I preferred Ast to White Mage, before they decided to gut it in Dawntrail.
    (9)

  5. #5
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    215
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Cards on the OGCD is what makes AST fun. It’s the only healer where the OGCD kit actually makes up for the nuke spam. I just want more on the fly decision making for AST with its cards like in SB.
    (10)

  6. #6
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    826
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    the card would be great of the games wasn't focusing a 2 minutes burst playstyle not gonna lie and I think the game focus way to much into that 2 minutes over a long and harder fight
    (3)

  7. #7
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nero-Voidstails View Post
    the card would be great of the games wasn't focusing a 2 minutes burst playstyle not gonna lie and I think the game focus way to much into that 2 minutes over a long and harder fight
    Focusing on 2 min meta will empower jobs that are designed for that.. jobs like BLM and RDM suffers from that

    I believe my AST idea will fix most of its issues having RNG focused job and keep the fantasy of buffing self and party member
    (0)

  8. #8
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by BabyYoda View Post
    Cards blabla
    We went with litterally 2 expansion worth of cards only doing a small dps buff and the result was 1000 posts a year of "cards are boring bring back SB variety".

    One way or another some people won't be happy.
    I don't feel like the old system was really good... having 6 cards with the same 2 buffs (and boy was it a big variation... range vs melee...).

    The issue with cards as gcd would be that if they compensate for the dps loss of the gcd through sheer buff, then AST becomes excessively reliant on party comp.

    If cards becomes what you proposed,
    balance giving 500p over 5 actions then... timing isn't really needed and it excessively favors job with high personal buff like BLM which would gain 85% more damage from the card on its fire spells.
    Arrow kind of the same but for job with great personal buff like DRG or maybe even a SCH.
    Spear would be ridiculous on any job with guaranteed crit.
    Spire ironically most likely the most balanced cards.
    What about Bole and Ewer?

    Also... you wanna reduce business but make us draw 2 cards every 30s ?
    That's basically putting a player under card buff half the time.
    And since it's not really a % buff they can be applied to anyone with the same effect during down time. And what about 2min windows? hold + redraw so 4 cards ? sounds not busy at all.

    And regarding business this is what many AST players enjoy...
    Quote Originally Posted by BabyYoda View Post
    Exaltation
    Celestial Intersection
    Neutral Sect
    Weird that Neutral Sect is here considering it's already doing this, (altough more than 1). So you basically wanna gut AST from these 2 tools? You realize that the goal is to never do a gcd heal.
    (2)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,006
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The cards not being interchangeable damage buffs but doing a lot of other things was the kind of flavor people missed from HW/SB AST, and that SE tried reintroducing in DT but failed miserably with because the current system and the current healer model don't care at all about anything that's not damage. Quite a conundrum.
    (0)

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,385
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valence View Post
    The cards not being interchangeable damage buffs but doing a lot of other things was the kind of flavor people missed from HW/SB AST, and that SE tried reintroducing in DT but failed miserably with because the current system and the current healer model don't care at all about anything that's not damage. Quite a conundrum.
    People liked that you had to play to whatever you drew and attempt to either find a use for it or burn it to hope to make the next draw better. DT AST would have still been stupid in HW because the point of the cards is not enforced variety, it’s playing to RNG
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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