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  1. #1
    Player
    OliverQ's Avatar
    Join Date
    Aug 2023
    Posts
    184
    Character
    Olyvar Queen
    World
    Faerie
    Main Class
    Paladin Lv 100

    Do you think any DPS jobs are in a good spot right now?

    I feel like Dawntrail did so much damage to jobs that people really liked, I'm curious which if any people think is actually a well done change?

    For me, the only job I think is an improvement is Samurai. Double Midare/Tendo Midare every time is very satisfying.

    BLM is a total disaster - imo the worst remake they did of any job. People loved EW BLM, and DT is just garbage. Flare Star is such a bad capstone ability with a dumb sound effect.

    MNK: I enjoy new Monk, it's one of my main melees. However the rework is odd. Replies feel pretty disjointed and I miss the DoT. I also want more positionals.

    DRG: I don't necessarily mind the Eye change to make burst windows easier, but it feels like it broke the entire kit. High Jump/Mirage Dive serves no purpose other than just another press and forget button in an otherwise very double weave heavy rotation. Removing spineshatter dive was dumb. Starcross range is bad. Overall the job feels worse.

    RPR: Haven't played this one too much. Doesn't feel like much has changed. Always found it a bit boring.

    NIN: Not much changed and overall doesn't feel too bad rotation wise, but it does feel pretty weak compared to the other jobs with how busy the burst is.

    VPR: Switched to this for DT, did it in Savage. While I like the animations/Reawaken burst, it feels too auto-pilot and simple. There is absolutely nothing engaging about its rotation. It's just high damage and flashy - nothing else.

    BRD: Not sure how to feel about Bard. Some of the changes were good, like no target for songs (although I personally don't notice this much - maybe i'm not doing encounters where this was an issue? I always seem to have a target available anyway.) To me, BRD just feels like it doesn't do much. Its personal damage is really low (all Physical Ranged are), and the buffs just don't feel like you're adding anything even if numbers wise you are. It's a pretty frantic, press tons of glowing buttons as they recharge/come off cooldown/proc type job, but it just feels meh to play.

    Haven't played the other DPS jobs enough to really give any input.
    (2)

  2. #2
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,108
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    All melees seem pretty good right now, maybe with some slight annoyances here and there, but you can't really go wrong with any of them. Ranged as a whole, both magical, and physical are a mess right now. It genuinely feels like this is the last expansion where they can sustain their ranged design philosophies. The roles are falling apart. They really need to rethink where resurrections fit with casters --if at all, and make walking casts a thing for phys ranged so they can overcome the uptime tax. Also PCT just outclassing every DPS still.

    On a specific note, I pretty much share your feeling s with BRD. The QOL changes it got at launch were great, but it still has fatal issues. It needs buffs to its personal damage, it needs charges on Empyreal Arrow, and cool down adjustments to its songs to relive it of janky timing issues. It still has death recovery issues where you are barely playing a job after getting rezzed. It's not the rock star I was hoping for before the launch of Dawntrail.
    (1)

  3. #3
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Going through Jobs I have mained in the past few expansions.

    BLM = Abysmal, way too rigid
    MCH = Fun but underpowered
    MNK = Disjointed mess especially with replys
    DNC = Burst became rigid, slowly becoming BRD 2.0 with it's busy burst but lack of rewarding damage

    Now for jobs I haven't mained but play casually in the last few expansions

    RDM = Just more of the same though the new impact move can be a bit annoying, pretty good place besides that
    BRD = song timers change was bad and every expansion after it has made it worse, I hate the job with a burning passion and want it to go back to SB days.
    SMN = boring
    SAM = Rocky launch but I think that it's changes have actually been excellent and I love the new Tsubame-gaeshi. The only thing holding me back from playing it more is the incredibly rigid and busy burst but I would actually probably play this for old ultimates.
    (5)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,085
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    I agree the melee are mostly balanced (with the exception of VPR being too powerful for how simple it is. It’s doing PCT damage while having a SMN level rotation) and have decent burst differentiation. They do have a problem with their filler being excessively similar but making filler interesting is definitely a struggle

    The ranged classes are a complete mess. The phys ranged are excessively taxed for little reason at this point (this is made worse that you can functionally play VPR as a physical ranged these days) and BRD especially is incredibly harshly taxed when it’s more complex than half the melee and most of the casters. The casters I don’t actually mind there being some damage discrepancies as they are they are the best differentiated by their utility of any of the 5 roles. Their biggest problem right now is that raise is excessively taxed and that BLM gets in the way of allowing PCT to be top DPS while still having utility, being top DPS and having utility shouldn’t be that controversial but if it’s in that position it’s functionally eclipsing BLM in every category. I’d honestly fix this by giving BLM utility. Selfish DPS (as in no utility not doesn’t have a raid buff) is outdated and constricting to design

    Also I’ll note that the “melee being mostly fine casters being a mess” mantra also extends to the support roles but this about DPS so I won’t go into detail
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,073
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I’ll comment on the dps jobs I play:

    Bard (I’ll try to keep it short lol): Definitely agree that Bard feels like you’re bringing nothing to the table (regardless of the actual numbers). The support is all so passive and ‘set-and-forget’ that there’s very little enjoyment to be had from it anymore. Plus they’ve stuffed so much stuff into the 120s burst cycle that it feels like there’s barely anything going on with the class between them. Like they could’ve at least made Resonant Arrow 60s so it could be used during mini-burst. The DoTs feel like an afterthought since they don’t interact with any of the toolkit anymore. Radiant Encore looks perfect, but it’s just another 120s button, so it doesn’t feel good to use at all.

    Dancer: The burst phase feels like a bit of a mess now. Between Finishing Move, Starfall Dance, Last Dance, Dance of the Dawn, Fan Dances, Tilana, Sabre Dance, and Flourish proc, it feels like you’re trying to squeeze every single ability you’ve ever learned into that one 15 second Technical Step window lol. Then everything in between is desperately trying to deal with Flourish/Step drifting…

    Summoner: Solar Bahamut would’ve been fine if it was anything other than Bahamut. Lux Solaris raises so many questions. It feels like it barely got anything else this expansion lol.

    Red Mage: I’m actually mostly positive on Red Mage, the Moulinet changes made melee aoe much more straightforward. Grand Impact feels like a genuinely good addition to Red Mage’s toolkit with the mobility it affords (plus it’s nice to get a high potency instant-cast to weave Prefulgence with lol). Oh and it got that one with the thorns after Embolden. That’s, there I guess lol. Not sure why it needed to be lol. Also it’s kinda weird to me that Summoner and Pictomancer got AoE heals but not Red Mage. Wasn’t that meant to be their thing lol? Not that I’m against Summoner having similar capabilities
    (3)
    Last edited by Connor; 09-20-2024 at 12:21 PM.

  6. #6
    Player
    EthanXdeath's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    82
    Character
    Ethan Targaryen
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Ninja needs some buffs as does Dragoon, they're both imo underperforming for being melee dps, a great machinist shouldn't be doing as much or nearly as much damage as a great ninja or dragoon. I think rotationally both Ninja and Dragoon are fine they just both need buffs a 5% buff since we don't have the freedom to run around like a machinist does away from all manner of AoE's and maintain uptime at the same time. Though Machinist also needs a buff as well if it's going to be a selfish non-support DPS.
    (0)

  7. #7
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    831
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    Red Mage: Also it’s kinda weird to me that Summoner and Pictomancer got AoE heals but not Red Mage. Wasn’t that meant to be their thing lol? Not that I’m against Summoner having similar capabilities
    It got Vermedica II, just as an Alisaie exclusive
    (1)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,085
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by EthanXdeath View Post
    Ninja needs some buffs as does Dragoon, they're both imo underperforming for being melee dps, a great machinist shouldn't be doing as much or nearly as much damage as a great ninja or dragoon. I think rotationally both Ninja and Dragoon are fine they just both need buffs a 5% buff since we don't have the freedom to run around like a machinist does away from all manner of AoE's and maintain uptime at the same time. Though Machinist also needs a buff as well if it's going to be a selfish non-support DPS.
    Ranged uptime doesn’t mean much when mechanics factor in uptime considerations anyway

    Melee are barely losing 10 GCD’s in a fight this tier but they can afford to drop like 60 before they are at risk of dropping below MCH

    You shouldn’t balance a bad uptime melee against a perfect MCH then give melees more on top of that

    If you are dropping 15-20 GCD’s in a fight you should be doing less than the physical ranged
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    No. I resubbed because I was in the mood to grind some levels and none of them are keeping my attention right now. Don't get me wrong, I don't think they are all bad but right now jobs just seem to be missing that spark that made playing them enjoyable before.
    (0)

  10. #10
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    770
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Melee are barely losing 10 GCD’s in a fight this tier
    Melee uptime requires effort in this tier (besides M1S), in a similar way to Criterion in EW.

    While a lot of it can be mitigated with skill and knowledge, you will find plenty of players using several ranged attacks per fight to avoid griefing their party, whether they play on PF or not.
    (3)

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