
Originally Posted by
Exodus-E
Personally, I never liked the idea of tying "gemstone summons" to specific trances.
I'd much prefer being able to select the ones I liked from the get-go (through a dedicated UI), similar to how blue mage does it through its spellbook (even changing the elements of their respective rite/calamity spells, as needed).
Depends on where they plan on going with job design… now that we’re level 100, would custom job kits be a thing they’d be open to? The only issue is that we’ve only been given 3 gems so far. Unless they give us groups of 3 every expansion, there’s not going to be much mix and match customization available to start with. But after finally being able to start 16 on PC, and seeing what the skill selection is like there, I do kinda like the idea and it definitely seems possible. And I think it could still be done in a way that keeps the rotational flow of new SMN too: Demi, chosen 3 gems, Demi, hopefully 2nd set made up of 3 other gems, etc. I’d definitely like the ability to have 6 gems active though, whether it’s custom chosen or elemental based teams.
Spoilers for 16 for anyone who hasn’t played yet…
I’m not to the end yet; just had my first fight with Odin last night. But having had Ramuh for awhile and just getting Shiva, it only intensifies my desire for Levi, Shiva and Ramuh to be added! Although Levi is oddly absent (maybe in the Tide DLC?), being able to deal out Judgement Bolt and Diamond Dust is just amazing and I want my 14 SMN to have that! (Not to mention, the multiple levels of Megaflare would be nice for custom LBs.) They could just reuse some of 16’s animations. Not like they’d have to create it all from scratch!
Also seeing how they used Odin for their Dark element, maybe some will get their wish for him to be added when they give us a Dark counterpart to Solar Bahamut, which I definitely think will happen, even if I think they really should add other gems first!