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  1. #1
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80

    Job design philosophy for roles/sub-roles

    I was thinking of a category for roles and sub-roles in the game and I would like to share it.. these categories serves as a purpose for each role and each sub-role within the role

    I will start with the main 3 roles.. I will take in examples if we consider all fights are raids

    Tank: Focus on "self" mitigations and switching "provoke" with tanks to reduce boss rage.. it is like you are holding hot drink.. switching to other tank will reduce the damage done (new meter to manage other than boss HP).
    Mitigations have different type of weaknesses that can be solved by sharing mitigations between tanks plus healers and supports who can have an extra effect.

    Healers: healers focusing on raid wide mitigations all can shield and heal with no separation.

    DPS:
    I want to give a 2 sub-roles based on their functionality:

    Selfish DPS: Nothing other than damage and complex DPS rotation.. focusing to deal as much damage as possible.. they can be melee.. casters and Phy range.

    Supports DPS: focusing on giving buffs provide party necessary utility.. uptime damage buffs.. improve tanks self mitigation.. apply extra effect on healers heals/Shields.. ability to raise.. it is like joker job working all around.
    Supports will have simpler DPS rotation similar to tanks

    BRD/DNC: more DPS buffs.. less mitigations.. higher rDPS.. raise is situational.
    RDM/SMN less DPS buffs.. more mitigations.. higher personal damage.. easier access to raise.


    reasons and other notes:
    • removing 2 min buff and burst job meta
    • give tanks less party heals or shield and focusing on keeping the boss distracted and managing its rage
    • healers separation kills healer role.. but also how every other role can heal too
    • supports is as important as selfish DPS.. either for buffs or their raise and mitigations.
    • jobs like MNK/RPR/PCT can have their buffs but can't share it with others but removing self healing if they are considered as selfish DPS
    (1)
    Last edited by BabyYoda; 09-23-2024 at 07:58 AM.

  2. #2
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    not meaning to rain on the parade but... if you want to design jobs like that, you are in the wrong place.

    SE doesnt care what you or anyone else wants except their "feedback" providers.. none of which are on the forums as far as I can tell.

    but as my own input... why are healers in your design philosophy... raid only for usefulness? thats only marginally different than the problem we have now?
    (0)
    #FFXIVHEALERSTRIKE

  3. #3
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kes13a View Post
    not meaning to rain on the parade but... if you want to design jobs like that, you are in the wrong place.

    SE doesnt care what you or anyone else wants except their "feedback" providers.. none of which are on the forums as far as I can tell.

    but as my own input... why are healers in your design philosophy... raid only for usefulness? thats only marginally different than the problem we have now?
    You maybe right about how if they listen to Feedback of not.. but continuing on healers..

    Healers is as their name suggest heal + shield.. I give a scenario as an example of how could function as a role.. People suggest that they should have dps rotation but I must disagree..
    Healers issue is an extension of tanks identity and encounter design.
    Healers must stay Healers..
    (0)

  4. #4
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    what the developers need to do.. is to re-read the whole tank/healer thing from Blizzard recently, and understand, where they pointed out.. there was a problem and they were going to address it. If Blizzard can see tank immortality as a problem, surely SE people are smart enough to realize the same. (but I wont hold my breath)
    (1)
    #FFXIVHEALERSTRIKE

  5. #5
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kes13a View Post
    what the developers need to do.. is to re-read the whole tank/healer thing from Blizzard recently, and understand, where they pointed out.. there was a problem and they were going to address it. If Blizzard can see tank immortality as a problem, surely SE people are smart enough to realize the same. (but I wont hold my breath)
    I didn't play WoW before..

    I am curios if they solve the tank/healer issue and how did they do it?
    do WoW have 2min meta? burst jobs/non burst DPS jobs?

    do they have formulaic encounter designs?
    (0)

  6. #6
    Player Angeldust's Avatar
    Join Date
    Sep 2024
    Posts
    50
    Character
    Yesuntei Kagon
    World
    Cuchulainn
    Main Class
    Monk Lv 61
    tbh don't bother they won't ever give us real good job designs because if they do it hinders there end game which is all they care about lol


    jobs cant be made fun because people and their design philosophy to start with is bad
    (0)
    Last edited by Angeldust; 09-23-2024 at 09:24 AM.