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  1. #11
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,122
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    The inclusion of TAA is awful on console. Playing on PS5 the game now has horrible ghosting when rotating the camera, so your character, weapons and even environmental aspects ghost/duplicate.
    (0)
    "The worst foe lies within the self."

  2. #12
    Player
    noumen0nn's Avatar
    Join Date
    Oct 2022
    Posts
    218
    Character
    Mara Sagegrove
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    I know it's only a small section of the video, but it boggles my mind that there are people who want realistic textures closer to what we see in the cinematic trailers. Not only because artstyle > "graphics", but because could you imagine how weird that would look next to XIV's simple, sometimes wooden animations? Or the extremely rudimentary cloth and hair physics? Realism on that level would require a total overhaul of character models and animations, and square enix couldn't even get the faces right and screwed up the expressions when adding more bones.
    (2)

  3. #13
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by noumen0nn View Post
    I know it's only a small section of the video, but it boggles my mind that there are people who want realistic textures closer to what we see in the cinematic trailers. Not only because artstyle > "graphics", but because could you imagine how weird that would look next to XIV's simple, sometimes wooden animations? Or the extremely rudimentary cloth and hair physics? Realism on that level would require a total overhaul of character models and animations, and square enix couldn't even get the faces right and screwed up the expressions when adding more bones.
    I've never been fond of SE's high-graphics models they use for the trailers anyway – I always feel they make the character designs look worse even if they're better detail – and I do think they've been trying to work towards that unsuitable degree of realism in the main game for some time. Gear has become literally too detailed to display properly on the screen at a normal viewing distance without some parts of it turning into a twinkling mass of pixels, and their way of adding more texture to materials stops gear from dyeing properly. Now we get the character graphics update and it feels inaccurate to the previous character appearances in the same way the trailer models are.

    Realism is not good, stylistic graphics are not bad.
    (4)

  4. #14
    Player
    z0na_r0sa's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    15
    Character
    Alisis Gybson
    World
    Mateus
    Main Class
    Dancer Lv 100
    Just wanted to thank OP for posting this. I wouldn't have found out about it otherwise, and it's surprisingly interesting/useful information!
    (2)

  5. #15
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,625
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by z0na_r0sa View Post
    Just wanted to thank OP for posting this. I wouldn't have found out about it otherwise, and it's surprisingly interesting/useful information!
    You're welcome! Digital Foundry are one of my favorite channels, and Marc has been helping them cover XIV for a couple of years now. They cover a bunch of games and tech news too!
    (0)

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