For those that don't know them, Digital Foundry is an outlet that specializes in analyzing game visuals and their technology. They've been partnering with Marc Duddleson from My Life in Gaming to cover FFXIV for a few years now, and I doubt we'll ever get a more in depth analysis of XIV's visuals than what Marc has done here.
CLICK PICTURE TO WATCH (NO SPOILERS)
tl;dw
tl;dr
Also, the weird over aggressive XBOX chat filter seems to have beenmostlyfixed.
Series X/PS5 data is from the 1440p mode (unless specified otherwise), since 4K very rarely ever hits 60fps and Marc doesn't recommend it.
Marc also has a wish list for the future from SE:
- Fix shadows changing with camera angles.
- Fix TSCMAA on consoles.
- Check/rework awkward facial expressions.
- Don't force FSR on PS4.
- Implement 80fps cap for the 120hz mode on consoles.
Apart from agreeing with him, I'd also like to add:
- Make the FSR/DLSS upscaling more transparent and offer DLSS quality levels.
- Implement FSR 2 also with quality levels.
- Have a simple On/Off toggle for the upscalers.
- Work on shadow consistency from secondary sources and on character faces.
If they need to move to DX12 to achieve this, then better start some serious work on it. They can't keep running the game on DX11 forever.
I know some people have been experiencing eye strain and have had other issues, and while I haven't experienced any of that myself, I hope this thread at least may shed some light on some of the things happening behind the scenes that may have altered your experience with the game, and how you may tweak some options to improve it. PC players (as it tends to be) have more options than console, and I'm honestly appalled at how utterly horrendous the PS4 version now looks, but even on PC, options are still not enough.
Most people here will know that I mostly love the visual update, but beyond their other projects, Creative Unit III has a responsibility to continue to work and fix the many pain points that have been discussed around.
Have a nice day everyone!
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