Or a crazy thought, we just keep it as it was because it was absolutely fine especially since what they called the "congestion" has died down and we are back to pre-DT levels as per steamchart.I've got the solution. Force a return to your Home World upon logging out of Aether, enable AFK timers on Aether, and if you really want to squash "Aether is teh raiding DC!!!!!" mindset, disable raids for wanderers on Aether. Make visiting Aether so unpleasant that it encourages raiding on home DCs.
It didn't break my static but it has actively annoyed my static.
It didn't break my friendships but it has actively annoyed me and my friends.
I don't even go to venues much, but there are other RP events that aren't clubs. I don't know why so many here have such disdain for RPers when a good chunk of that population is what keeps the game alive, not raiders.
Players would just pick another DC to congregate on and start the problem all over again.I've got the solution. Force a return to your Home World upon logging out of Aether, enable AFK timers on Aether, and if you really want to squash "Aether is teh raiding DC!!!!!" mindset, disable raids for wanderers on Aether. Make visiting Aether so unpleasant that it encourages raiding on home DCs.
If the idea is to try to get players to choose to play on their home DCs, you'd have to give them some sort of bonus reward for doing so. Even then, you'd get players complaining that it's not fair they have to give up their bonus to play with their friends on another DC.
It's one of those situations where players are never going to be satisfied because grass is always greener on the other side.
They need to simply unify the Party Finder so they are region-wide. That would solve all the problem and there would be no need to dc travel unless its for shopping or for events.
Bumping because tired of this thread falling down pages behind. This needs to be talked about.
Used to hang out with friends at my house on Cactuar. Haven't really used it since since the start of Dawntrail because no one can get onto Aether so we meet up at a temporary place... It's now been many weeks and we are still using temporary places to meet up. Yes, it's a venue but so what?
I don't know what they're waiting for. The only time I get queues is when there's a DDoS attack, and that has nothing to do with the popularity of the game or servers being full, that's just people trying to log back in after being kicked and the login servers only being able to handle so many people per cycle.
Bumping this thread again! We're in the second tier, and this problem continues to persist across NA, EU, and JP data centers. Please consider fixing this massive oversight, devs. Thank you! ♥
Bumping too. Totally agree for ppl stuck on dynamis - your going to lose customers if ppl cannot fill ques or complete things like Cosmic Explore be cause you've over done it with servers due to the WoW exodus and directing new comers to those servers on free trials.
This is an MMO which is story driven and alot of stuff gets locked behind duty's. Can't progress a story if there's noone to play and your sitting in a que for hours with no trusts or DC travel.
I found myself unable to travel to Aether for 40 minutes straight today. Though it's really 4.5, I'll be generous and say it takes about 6 seconds to check the travel menu and close it. That's 10 attempts per minute, 400 attempts total. Not once did any Aether world light up. I tried, partly out of stubbornness, partly out of curiosity, until my wrist hurt and I had to give up. A friend told me there were plenty of <Traveler> players sitting around Limsa.
Square Enix needs to re-enable AFK kicks or stop pretending their game is anywhere close to full. This is absurd.
For a while when DT dropped Aether was totally isolated, other than a little in the wee hours. Then it got better and more accessible. Now it's back to "unless you're trying to DC travel there in the wee hours of the night or very early morning, it's blocked off again"---because of the patch release? Is this now going to be the standard, that every time some new content drops, Aether becomes unavailable for DC travel? Kind of feels that way.
I wasn't aware of the fighting queue issues, but I'd heard that a lot of streamers initially joined on Aether, and then their fans joined on Aether, so that made it more crowded? (Don't know if that's correct, btw.)
But I will say, from what I've heard about worlds on low-population Data Centers not completing the build "Fates" for Cosmic Exploration and then getting shut out of both Red Alerts and Mech Ops for 8 hours until their next build attempt opens, apparently because the Build Fate alert stays in place and prevents Red Alerts and Mech Op Alerts from showing... something seriously needs to be done to help with both worlds/DCs that have low populations for things that require lots of people, and for ones with high populations that no one can travel to visit. And that "something" should NOT be "Just move your character to another world." Part of the FUN in this game is building relationships with people on your home-world, especially when you've also joined with real life friends/family to play together.
Someone above mentioned making duty queues span more worlds/DCs... that might help, especially with stuff that's older-content fights that require a certain number of people. Sitting around for hours waiting on a queue to pop... ugh.
At least if there's a Duty Support/Trust option, someone who's stuck behind a fight before progressing can at least go at it, but they're still catching up on providing that as an option for all the required fights... and currently it only works for a single player: you can't party up with a friend or two and then tap Duty Support to "fill in" the party. Sigh.
"For the world is hollow, and I have touched the sky."
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