Quote Originally Posted by Supersnow845 View Post
Or they could just cut the healing and the “I can help a person survive a raidwide” comes from them sharing a mitigation, not a heal
I think a tank/dps healing another player can exist but it must be detrimental to them if it's their role. I it cost gunbreaker a cartridge it could cost a RDM to lose 10-20 of its dark/white magic resource per vercure use.
I think if they can do this it would be the very last resort or a punishment which would also reinforce healers as being the best at healing as they don't sacrifice anything. It would be like a healer being able to tank for a few seconds but it costs the use of their damage or healing, they can do it but it's detrimental to so it.

It should also not be on every job in the role, a PLDs clemency makes sense, nacent flash doesn't. Red mage has white magic so it having the ability to heal (though poorly) makes sense too.
Granted this is all nice for utility but before they do anything like this they need to make healers the objectively best healers in the game and the quickest way to do that is to remove group healing on non healers and limit it to targeted healing and self healing and go from there.