Like in FFXI: Level caps for these instances. That the level of your current class/job is decreased to maximum level for that dungeon.
dont know why they didnt implement that yet
Like in FFXI: Level caps for these instances. That the level of your current class/job is decreased to maximum level for that dungeon.
dont know why they didnt implement that yet
all they need is things to do 24/7 while leveling up then no one will be bored and there has to be solo content or your stuck again waiting for a party.
There has to be level capped instances, If leveling is slowed down "enough" i think most people will go totally bananas. How slow would leveling have to be to make a group of newly lv 50 people grind out Hamlet defense etc etc beat ifrit extreme instead of blasting to lv 90 and getting it all done then? Will that kind of content go the way of Toto-Rak? I hope not.
One way is to think what other purposes could we add to those dungeons....
Maybe dungeon levequests? for xp (for the lowbies) and GC seals (to entice the players at max rank)
Connecting dungeons together. Clear Dungeon A to get a key item for use in Dungeon B. Basically force players back into the earlier Dungeon or there is little point in doing/or its not possible to go into Dungeon B.
Make the world more unique/diverse. You only get coerls in Dungeon A. The only other way to get coerl hide is to buy them from an npc. Entice people to farm in those Dungeons.
Another suggestion is a type of Hunt system possibly based on a type of levequest. Clear the 10 rank1-10 NMs in Dungeon A to unlock the 10 rank 11-20 NMs in Dungeon B. And so on. Then at endgame you have 10 rank 60 HNMs in Dungeon Z.
Or perhaps, something more simpler, like clear Totorak to get a disposable unisversal key item that lets you enter a variety of BCNMs rank 30,40,50
Well aware of the lack of lower levelled players. This thread is mostly to try and think of ideas to fix issue #1, with the idea that issue #2 is already being worked on. Not saying it's not an issue, but since new players are vital to their pocketbooks, I believe SE is doing all they can to try and encourage new players already.
#1 is a relatively easy fix. You just make them places people want to go. Good camps, Tons of related quest content, Great drops, Fun fights. It just snowballs from there. eventually suposhe becomes the place to go for x-y because suposhe is the place you go for x-y. Hell they even have a great gimic for the area right now, Plumb the depths for a chance at finding Mistbeards lost stash! It's just not being capitalized on.
2 Is and will always be the elephant in the room. Even if they manage to turn the zone into a mecha for all things low end. The nature of the game will push people away from the zone and in time unless there is a constant influx of players eventually there will be a very lonely bunch of grippers.
Hopefully though during the beta phases and for a time after 2.0's launch those zones will be rocking even if for a short while.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
This is what came to my mind when I started reading the posts in this thread:
How much fun would it be to do Toto-Rak with a group of friends at levels 24-27? (Something around there). I always wanted to do it but no one wants to because they don't want to experience it, they'd rather blast through the levels to get to 50. Know why? BECAUSE leveling is too easy and too fast.
It's saddening that a great dungeon such as Toto-Rak is not being experienced the way it's meant to be.
My three friends and I who are all moderately new to the game have been quadro-ing Totorak and been loving it. We're using the dungeon to level and get gear at the same time -opening all battle chests before picking a random boss to tackle. It's challenging, exciting, and insanely fun. I have to say I also completely agree with your point on making the gear drop rates better. We've run the dungeon several several times and gotten the red-gold chests and obtained junk more often than not.
I don't think that anyone should be forced to slow down leveling because casual players like us would never make any headway if that were the case. People that want to use the content in the way it was intended will find a way. On a side note: The four of us quadro'd our souls today and it was a blast. New players are out there! And they are still using the content!
-happy hunting
It's quite simple. If SE is happy with their sub volume continue making end game content and only end game content. If they want more subscriptions, they need to move away from end game content for a while and go back and add more to the journey.
"Do XXX Leve Quests" is not leveling". It's time stamping an initiation to real content.
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