unless SE drastically changes the games design, any content pre-endgame is pointless. This is potentially one of the worst game designs they have atm. You level so fast, wasting time to do dungeons is more or less foolish you will outlevel the gear potentially in less then 24hrs. The level 15 dungeon even faster, rank 15-25 in a party takes less then 5hrs. So why waste time spamming a dungeon when you can buy stuff from crafters and be past it in less time then it would take to get the gear.

I agree with Lvl Caps to enter zones, but they would also have to put back in level sync so someone does not have to have 20 different sets of gear. Also a level 50 would need a reason to enter a level 25/15 dungeon, to experience the game or help a friend usually will not cut it there has to be a reward that is still relevant at endgame. Or they need to slow level down to match XI so low level gear has some meaning at all to it.

SE handled keeping content relevant throughout the game very well before... despite what people say on this forum about FFXI needs to be seperate they need to look at it on how to keep old content meaningful. XI did this better then any other mmo ever has. There is a reason people where still doing the level 20-30 BCNMs 7-8yrs after they where released.

IT really sucks, Toto and Sposhae are well designed places but the devs sorta completely wasted their time designing them. Only 6/51 people in my linkshell even been in Sposhae before, and there are so few people partying at low levels there is no way to make a group to do them without highlvl help.