One topic that's come up a lot lately in my LS is the plight of lower level content such as Sposhae and Toto-rak. These are events where lower level players can get nice gear with unique appearances, but rarely does that ever happen. These events sit empty and unused, save for the occasional level 50 swinging by for achievements. What can we do to fix this?

One suggestion from a fellow LS member is the implementation of level caps. Now, this won't exactly make it more populated, but it will mean the people who want stuff will need to drag friends along to help, as well as making the players have to do the event the way it was intended. Rather than one-shotting all the mobs, they'd have to take a look at the tricks of the various NMs, and deal with them as necessary. I'm not entirely for this myself, but I do think an optional level cap you can place when entering (Similar to assaults in FFXI) would be nice.

My own suggestion to the mix is simple: Increase all the drop rates. Toto-Rak actually has it right, with a 50% chance to get what you want, assuming you get the chest to appear. However, this should also be extended to the normal chests in the dungeons, as well as NM drops. I know folks might be saying "You just want the game to be easy", but that's just it: The game is already easy. Any of these NM or chest drops can be outlevelled in a few hours at most. Players SHOULD have to work hard for the gear that matters, the stuff at endgame that works as the best item for their build. However, for a low level NM or dungeon drop, the player should not be required to spend more time trying to get this item than it would take to simply level past it.

An additional though, and folks are gonna kill me for this, is to simply slow down levelling by a LOT, and add more events into the low and mid game (Instead of packing them all into end game). Levelling would take a lot longer, but players would have plenty of things to do as they level. Players would be more inclined to pursue rare items as they level if they did not outlevel them so quickly. However, I am certain this would piss off a LOT of players.

So, thoughts on any of these? Any suggestions of your own?