Quote Originally Posted by BabyYoda View Post
I feel like different type of attacks can be more effective against specific type of mitigation would solve multiple problems:
When I say multiple attacks means 2 things: Raid-wide attacks, Tank busters.

Already went over this, had a feeling it had been skipped over though:

Quote Originally Posted by Mikey_R View Post
If different tanks could mitigate different types of more effectively than others, you restrict the number of tanks you would take into the content. Why should you work harder to keep one tank alive when another does the job better? As Jeeqbit has already stated, this is what happened in HW. You could make it so the differences aren't as noticeable, but then you have lost that uniqueness of the tanks you were trying to create in the first place.

If we imagine all tanks has separate mitigation for different damage types, you necessarily limit how you deal with the damage. You must use this mitigation for this attack, as opposed to using whatever you want. You necessarily limit creativity in how you mitigate the damage. With mitigations being more universal, you can adjust your mitigations around more variables, like healers, making better use of their kits.
In short, you give tanks more things to mitigate with freedom in how to mitigate it rather than restricting their mitigation usefulness and forcing them into a specific pattern.

It is also worth noting that blocking is exclusive to PLD because of the shield, every tank has Parry as another form of passive mitigation. Functionally, they are just damage mitigations though, no different from the damage mitigation from Rampart or Guardian etc.