Quote Originally Posted by Jeeqbit View Post
Doesn't that defeat what you were wanting out of this example, which is for healers to solve the problem and be viable?

I really feel they have done well with OT mechanics over the years. Yes, it's wavered depending on the tier, but we went from OTs handling adds and tankswapping, to OTs having unique mechanics, to MTs and OTs swapping so much there's effectively no MT/OT, to MTs and OTs essentially having the same mechanics (ie. boss autos/TBs second aggro), to them now getting creative with tankbusters/swaps since at least Endwalker. And we've had synergy between tanks for a long time in the form of Cover/Intervention/TBN/Nascent Flash.

I don't think it's really off-tanking that is an issue so much as healing.
It is same as why need MT? They just keep the aggro which is pressing 1 button.

Same as healer.. healer can fill the gap of not have the mitigation for this specific Tank buster.

OT for most fights have less things to manage than MT.
Mitigations being one dimensional is what makes the game autopilot.

I dont want to talk about how HW manage things I want to be clear of what I mean..

Shield, increase defense, block.
3 types of mitigations that tank/healer can have and give to other party member

TB which is every 120 second that can have strong against x mitigation and weak against y mitigation.

If MT can have 1 type of mitigation and OT can have another,
Healers can fill the gap between them.

OT can give mitigation to MT or healer can do.
It is like triangle synergy that can have less autopilot gameplay.

Failing TB doesn't mean gameover it means high damage received.

This can be performed for raid-wide too for healers.

Healing problem is happening because how tanks are overtuned
Not only that but how healer has been designed for years.
It is not only healers it is also tanks who has less to manage than DPS jobs.
DPS jobs have to manage rotation AND mechanics at the same time.. dmg is less important for healer and tanks but they still have to do damage as how the game designed